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Really good graphics and all this cinematographic stuff, but can't play something that poorly optimized. I usually play games in native QHD on Ultra or at least High with 75+ fps no problem, but this one forces me to use either DLSS or FSR and I can only get stable 60+ if I switch to FHD, medium settings and 540p rendering resolution, that's crazy.

UPD: Nope, not even 7900XT can handle it in QHD, Ultra with no FSR. Lame.

Rather good RPG that uses rules of DnD 5th edition. I like the plot, I like the variety of choices and different ways to deal with quests and situations, I like the dialogue system and characters. It was fun to play it and it's been a long time since I invested myself in a game so much.

But there are disadvantages too and first of all it has a lot of bugs despite being released more than a month ago. The cooperative mode is mostly broken. The quantity of personal quest trigger on preset characters is way less than when they are regular NPC companions. Preset characters don't even share the info they know in single player. Will glitched and asked to bring him Karlakh every time player character talked it him, even if it was Karlakh herself. Joining to other players' dialogue can force the line skip (even after the patches). Sometimes there's a delay between action and seeing its result and it can last for like 20 seconds. Some graphic glitches break the whole picture on the screen from time to time. One temporary buff glitched and renewed itself every morning. Gale didn't want to consume items in a special dialogue window. The buff from my shoes always disappear for no reason and it forces me to put them off and on now and then. Some dice results are not calculated well. NPCs mostly act like a character turned into a gas cloud is an invisible one. Some quests are glitchy. The forgery is always stuck if you hit a boss with its hammer and you can't forge any more items after that (not happening if you finish the boss with your own weapon). Sometimes in the battle animation may stuck you wl be forced to watch enemy doing the same hit animation again and again for like 40-50 times before he actually hit someone. Some class buffs literally give "+0" to your dice result. Barbarian can shoot 2 arrows with one action normally, but I shot 7 special arrows once (bomb arrows) and maybe could shoot more if I had any. You can teleport behind a wall in some places with a spell. You can get stuck in an obstacle sometimes. Some flying creatures can be thrown off the cliff and die from that. Also I have 90-120 FPS in entire game, but 35-45 in Baldur's Gate itself, while not under the surface. And that's what I can remember right now, there are way more issues I encountered.

Really good game, but they released it a bit too early and I know several guys who was stuck in a softlock not being able to proceed because of the bugs. Will definitely be great after the patches and some mechanic improvements, though you still can enjoy it even now.

Was waiting for this game so much, but in the end stayed for just like 10 hours and decided to put in backlog for later. The optimization is rather poor, my PC that can run any other game on QHD ultra with no FSR/DLSS, 60fps stable, but can barely run this one, there are 45-55 fps on surface and 60-80 in space on medium preset with 10% better FSR. Flying feels nice, but I'm sad about surface performance. And it's not like this game has great graphics, no, some landscape views really look bad because of flat blue-ish surface they call "water" in this game and all those weird trees. Also, you can't adjust geometry or textures quality in settings, these options do not exist. Settings presets already have FSR on, even on ultra, this is the first game I know that have FSR on by default, I always play without it and this game literally require this option to run more or less playable. Tried to play it on Series X also and the framerate on console is stable, but it's stable 30 and I just can't play with 30 fps in a game that mostly designed to be first person. Maybe I am the problem, I don't know...

The story though seems promising and I kinda like the intro segment though I think it should be a little longer for more immersion. Character creation was kinda interesting, with all those treats and backstories, not sure why, but I liked it, even the "Adorable Fan" reference from Oblivion. But most side quests I found are pretty boring so far and clichéd like "hey, random guy, let me trust you something really important just because you're a main character". I guess that's just not how it works these days, looking at BG3. Also I still can't get how you can teleport in you ship right in the middle of the battle. What?! Every previous Bethesda game forbids you to fast travel or sleep with enemies nearby even if they don't see you, but Starfield allows to jump in your ship with one button even when the bullets are flying around. Apart from that I feel there is some retro-futuristic vibe all over the game, but for me something is missing to truly feel the atmosphere.

Maybe It's me who waited too much from this game. I knew about loading on ship landing, I knew about procedure generated planets, 30 fps on consoles and stuff, but well... I still wanted an interesting experience of exploring stars and the new plot, and right now I'm not sure if I'm into this game enough to enjoy it despite the disadvantages I see. Not hating it for nothing and I will try it once again after several patches, but it's sad to see Starfield in current condition...