Platinum trophy earned, including complete playthrough on both casual and hard modes. A delightful throwback to the days of the classic LucasArts-style point-and-click adventure games (which I loved in their time), I thoroughly enjoyed Thimbleweed Park. While the game makes use of an interface very much like the SCUMM system used by those older games, there are intelligent improvements coming from more modern game design - for the most part, puzzle solutions make sense, limiting the extent to which trial-and-error is needed to work out what might have been obscure solutions that older games might expect - and a 'casual mode' and in-game hint system serve to address those situations where you still find yourself stuck.

Of course, LucasArts adventures also typically conveyed a great sense of humour, and Thimbleweed Park doesn't disappoint, with Ron Gilbert back at his best for the game's script. Thimbleweed Park's plot starts very much along the lines of the investigation scenario of Twin Peaks, but increasingly diverges with elements of parody as you proceed through the game's nine parts; ultimately, the conclusion isn't an satisfying as it might be, depending on what you might be expecting, but the path that it takes is unusual and interesting as a result.

Reviewed on Dec 11, 2022


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