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Alone in the Dark is the next remake in a long row of remakes that we got over the last few years. But is any good? Yea I mostly enjoyed my my time with the game but a huge disclaimer at the beginning, this "remake" is rarely a remake of the original and more a reimagination because there isn't much left of the original game. Simply there isn’t much left of the original mansion. I just recently played the original game for the first time and I was shocked when I noticed how different this game is. There are many new characters and locations and now you might say that this is a good thing but they also cut a lot of the old rooms of the mansion. So much that I didn't recognize it and I finish the original just 12 days ago. But maybe I'm just suffering from amnesia. What I liked about the game was the cast, it was cool to see David Harbor and Jodie Comer as the main characters. I'm also happy that almost every note is voice acted even with different voices which is great. This contributes to the dense atmosphere and the lore of this game was pretty interesting, you can't say that about the story. It's also more puzzle oriented than survival horror, there are only 4 weapons with no upgrades and the meele attacks also only consist of spamming R1. The game in general is very clunky, I frequently got stuck on objects in the environment and the combat feels clunky too and the hit feedback is bad. There are also only very few types of enemies and one of them are these "facehuggers" things. Fighting them was annonying as hell. They completely ignore bullets and they are the only enemy that has a QTE and you go from QTE to you recover from QTE to camera glitch so you can't see to QTE again until you are dead. Most of the cabinets that you can search loot either don't open very wide so you can't see what's inside and they were empty 90 % of the time anyway which made exploring feel very unsatisfying. The game also only has 2 boss fights, one was very easy and the other one very annyoing. The ending felt rushed and was kinda underwhelming. But the pacing after chapter 3 was overall not the best and it needed more polish. After finishing the game twice, once as Emily and once as Edward I can say that there are a few different dialogues with the side characters and some level segments are slightly different but nothing too major. All in all the main story is still the same. There are also different endings which can be unlocked after collecting various collectables but sadly all of them besides the main ending are glitched and can't be obtained.
Overall I still enjoyed Alone in the Dark, especially due to the great atmosphere and the focus on puzzle rather than action. I also liked the lovecraftian vibe that the lore gave me. You should probably play it on the easiest difficulty because the fights aren't the reason why you should play this game. Emily's story was also more consistent and I would recommend you play her on your first playthrough. Alone in the Dark's focus on puzzles and story instead of action/fights was a nice change but you can notice pretty quickly that this game didn't have the biggest budget.

Games I finished in 2024 ranked

Shockingly good looking at times. Thought the story was compelling enough. The gameplay and technical sides are both very unpolished feeling

Beautiful release of act 1, showing off gorgeous art and an incredible sense of 70s aesthetics. The initial plot beats play a little too close to the core Phantom framework without expanding upon them or interrogating its setting more, but its an early release and I'm incredibly intrigued in where the full product delivers its ideas.

To start off, it’s evident that a lot of effort has been put into making MP a good game. It feels like a labour of love by a small indie team. It’s a puzzle game with a story and multiple cutscenes, there is a world map, the puzzles are divided in villages, each having their own theme in terms of graphics, the soundtrack is one of its highlights and I enjoyed the 100 puzzles quite a bit. However, I can’t shake the feeling that some of that effort could have gone into other areas that need it more. The story didn’t leave an impression on me. It felt like it was just there. The twist was pretty clear early on too. I’m not sure if it would have helped to make or present a better story OR just not have much of a story with a puzzle game in the first place. The spirit talks to you with every few puzzles you clear, giving you encouraging words. I really felt like that added absolutely nothing to the game. When I leave the game and continue later, I have to manually swap to get to the last puzzles. The game doesn’t remember which map part you were in and it’s a bit annoying. All that effort could have gone into more puzzles, new puzzle mechanics and better world map navigation for instance. Still, there are parts that impress me about this game. It seems to be heavily Indian inspired and I would love to see more of that. The puzzle mechanics, while not earth shattering, are well thought out. This is the kind of idea/series that could shine with a sequel.

This game exceeded even my highest expectations in almost every way.

I could talk about it for hours but as with Remake I don't think it's possible for me to do it justice, it's peak. I've spent over 200 hours with FF7 Rebirth now and I could easily jump back in for a 3rd playthrough today.

This game is such an achievement, and home to some of the most beautiful scenes, characters and music in memory. If the final part is able to do even half as many things as well as this does, then we're in for a phenomenal trilogy of games.

As an aside, getting the platinum for this was insanely fun and surprisingly easy ... until the last few combat simulations. It took me around 40 hours over 5 days to get them done. I am begging that part 3 is easier 🥹
Thanks for reading folks, hope you're all doing well!🙏

Some of the imagery and ideas were good but shortfalls in the game design and some particularly on-the-nose writing made for an ultimately mediocre experience.
Honestly I'm mostly upset that they had a cute actress in the live-action scenes and forcefully dubbed over her😔

Shame the concepts weren't executed better, even bigger shame that such a large part of the response to it is to ridicule teenagers for being depressed over dumb things🙃

I don't have too much to say about Peakmin 4 but I'm really gunna miss Oatchi going back to play 1 and 2 ...

Biggest complaint by far is that some late-game cave enemies are super BS and can devour far too many piks at once if you don't have the right crew/approach (I'm ngl I soloed half the final cave as Oatchi) -- This wasn't bad for most of the game but it got to a point where I'd only have a couple dozen of one type and I'd lose all of them instantly if I got licked or knocked over or screeched at the wrong moment. Skill issue I'm sure but still a bummer.

In terms of positives though, everything else! Level designs were great, music is beautiful, having so many pikmin types was fun (even if half of them were so rare it was easier to use Oatchi) -- This was really fun to just sit down with before bed and I really can't believe I spent nearly 30 hours on it before reaching the true ending. There's something so addicting about figuring out how to get stuff done and then watching cute lil guys put the work in.

Really recommend this to anyone interested, super chill time (until it was the most stressful thing ever, but that's over now, it can't hurt me 😌) - easy to get into and honestly just buy it regardless so we real gamers can get a 5th one :p
It even has hands down the most hateable villain in all of media 🥹

That'll do it anyhow, thanks for reading folks, hope you're all well! I'm 110 hours deep in Infinite Wealth so hoping to finish that this week, review will likely end up similar to this one but we'll see -- Until then! 🙏

Years later, Super Mario Galaxy still has my favorite soundtrack in the entire franchise. Really a fantastic score with a lot of memorable tracks!

Also the Switch port is easily the best version to play the game, I think Nintendo did a fantastic job in remastering the textures and controls where it was necessary. Enjoyed it so much that I went for 100% completion during the release week!

However it's a real shame that the 3D All-Stars trilogy was abandoned by Nintendo, now so many new players will miss out on this great game :(

Hades

2018

In the name of Hades!

Creating a story-based game around roguelike gameplay is certainly a challenging task, but Supergiant did a fantastic job with the ludonarrative consistency throughout the game. The insane amount of (voiced!) dialogue really make you connect with Zagreus' journey through his eyes and all the various highs and lows he's going through. Also the gameplay is great, no wonder Zagreus is always going through those same chambers again and again!

Now about the cast, they're all great and unique and the artstyle paired with the designs really brings them to life. The friendship system and occasional encounters really help them flesh out their personalities. In my opinion the developers really did a great job on depicting Greek mythology in the way they did.

I should've mentioned this earlier, but the game is very casual-friendly for a roguelike and definitely worth looking into, even if you're not into these kind of games normally. Because of the sheer amount of dialogue and permanent upgrades the games presents you between your runs, you always have something new and fun to look forward to. It also has an easy mode, which still lets you experience the same journey with less stress - don't feel ashamed to use it!

Give Hades a shot if you love mythology or roguelikes, or the artstyle or anything! This journey has been truly unique, and I've hardly ever seen a gameplay loop integrated so well into a story. Can't wait for the sequel!