Bio
JRPG fan, Jack Frost IRL, chef, aspiring modder, trap investigator, history buff, Christian.
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

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Mentioned by another user

Favorite Games

Fire Emblem: Path of Radiance
Fire Emblem: Path of Radiance
Clannad
Clannad
Persona 3 FES
Persona 3 FES
Kenshi
Kenshi
Pokémon HeartGold Version
Pokémon HeartGold Version

007

Total Games Played

002

Played in 2024

009

Games Backloggd


Recently Played See More

Heroes of Might and Magic II: Gold
Heroes of Might and Magic II: Gold

Feb 02

Shin Megami Tensei: Devil Survivor Overclocked
Shin Megami Tensei: Devil Survivor Overclocked

Jan 12

Age of Empires: Definitive Edition
Age of Empires: Definitive Edition

Dec 17

Age of Mythology: Extended Edition
Age of Mythology: Extended Edition

Oct 07

Kyuuyaku Megami Tensei
Kyuuyaku Megami Tensei

Oct 06

Recently Reviewed See More

A very decent visual novel with an interesting storytelling method and some nice design behind it, but I found myself mostly bored playing through it - the characters are pretty boring and I found the commentary (all the goofy 4chan posts and such) didn't really add anything to the experience other than make me wish I got to see all the cool stuff people are vaguely talking about.

Subversiveness isn't a virtue unless you do something cool with it or have a cogent point. Still not a bad experience, but don't worry about missing out.

A wonderful Action RPG that's like a strange mix of Like A Dragon, Tales of and a Musou game, which has a wonderful story not deviating from what's expected for a Fate property (along with being an excellent entry to the series thematically and tonally for people unfamiliar with Fate). Great, deep combat mechanics for an ARPG, engaging gameplay, good graphics and sound, a good level of challenge all throughout and even in NG+, and an experience that doesn't overstay its welcome, being easily completable in 30 or so hours, or up to 50 with in-depth completion goals. A wonderful new game, a rare jewel in today's industry, and a thorough redemption for Koei after the steaming pile of feces that was Wo Long.

A fun, if dated, Blizzard RTS that still somehow manages to feel less polished (besides pathing) than Starcraft, which predated it - the focus on heroes and their abilities leads to a lot of micromanagement, but BORING micromanagement, and it heavily rewards the player for focusing on support or ranged troops instead of forming a melee backbone because of how durable and powerful heroes are. The high health numbers also make the game feel incredibly slow until you have a large death stack or ultimate abilities, at which point fights generally end far too fast to actually retreat or bring it back.

The campaign is very fun (definitely a highlight versus the boring custom AI games, which are the worst offenders of "boring or stomp") with some standout missions in each campaign and a few stinkers to go along with it. Unfortunately, like most RTS games, there's no Goldilocks difficulty setting - Normal is often too easy other than some of the harder missions (holdout missions are the most fun on Normal, being difficult enough to hold your attention for the full timer but not frustrating) with no-build missions being free wins, while on Hard most missions are incredibly overtuned (March of the Scourge took me hours to beat with GOOD micro and a cheese strat and it only got harder from there) and the AI has severely inflated resource gain as a crutch. The campaign's best and worst characteristic is its unit restriction, which encourages you to try out every part of a faction but also leaves you wanting for better troops quite often, further contributing to the slowness of the game.

Overall, Warcraft III is old - there's no getting past that point. It's an archaic RTS that pushed overpowered heroes as a new feature, and it shows. But it's a fun time, with good level design (sometimes) and an engaging experience, and worth playing even today.