JamesBriggs123
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Good factorio-like with more focus on exploration and defense. Great enemy design, visuals and progression. Story is pretty meh and colonial. Wouldve personally liked a bit more production line-y stuff with conveyors but understand the decision to keep that light to focus on defense.
Very well made open world, collect things, do missions game.
Incredibly beautiful graphics throughout, was constantly stopping and going "woaah this is pretty".
Story is told well and every quest has this lovely emotional line running throughout and got me teary eyed in parts. The build up to unlocking ghost stance and how it weaves story and gameplay together is incredible.
Combat system has some great ideas that build into theme in the form of standoffs, duels and ghost stance and is mostly fine otherwise. However once you start getting into the second half of the game the amount of tools and overpowered abilities you get trivialises all combat and makes any enemy very easy to beat. In doing so this also trivialises stealth as why would a player stealth when you can just run in and insta kill 20 people much quicker. It also makes duels lack the proper tension and weight as if you go in with full resolve you can just instakill the opponent. Which is a shame as the duels are supposed to be the heights of action and suspense in the story.
Incredibly beautiful graphics throughout, was constantly stopping and going "woaah this is pretty".
Story is told well and every quest has this lovely emotional line running throughout and got me teary eyed in parts. The build up to unlocking ghost stance and how it weaves story and gameplay together is incredible.
Combat system has some great ideas that build into theme in the form of standoffs, duels and ghost stance and is mostly fine otherwise. However once you start getting into the second half of the game the amount of tools and overpowered abilities you get trivialises all combat and makes any enemy very easy to beat. In doing so this also trivialises stealth as why would a player stealth when you can just run in and insta kill 20 people much quicker. It also makes duels lack the proper tension and weight as if you go in with full resolve you can just instakill the opponent. Which is a shame as the duels are supposed to be the heights of action and suspense in the story.
Basically Dishonored with a time loop mechanic which steps on its own toes and interacts badly with other mechanics in the game.
Combat and stealth as fun as Dishonored because it's the same.
World is a lot less fleshed out than Dishonored or prey with barely any world building.
Combat and stealth as fun as Dishonored because it's the same.
World is a lot less fleshed out than Dishonored or prey with barely any world building.