Bio
yeah
Personal Ratings
1★
5★

Badges


3 Years of Service

Being part of the Backloggd community for 3 years

Well Written

Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

GOTY '20

Participated in the 2020 Game of the Year Event

N00b

Played 100+ games

Noticed

Gained 3+ followers

Favorite Games

Danganronpa V3: Killing Harmony
Danganronpa V3: Killing Harmony
Kingdom Hearts III
Kingdom Hearts III
Tsukihime
Tsukihime
Fire Emblem: Awakening
Fire Emblem: Awakening
Kingdom Hearts Final Mix
Kingdom Hearts Final Mix

164

Total Games Played

000

Played in 2024

075

Games Backloggd


Recently Reviewed See More

Given that I'm (as of writing) the only person to give a rating for the game, I figure I should probably give a review. If you liked Guilty Gear X, this is just a better version of that, but the ways it improves will matter on varying levels depending on whether you speak Japanese or not.

Firstly, the game adds two more characters, Justice and Kliff (there's also Robo-Ky but he's more of a wacky alternate version for Ky). These two are nice to have in the roster, even if I don't really play them myself.

The next is that it adds a story mode, which would be a big deal, but the story is delivered primarily through text boxes before a fight. These boxes play automatically, and the text is only in Japanese (since this is a JP only release). Playing with a script open alongside the game isn't ideal but it is possible, there's no patch for this game to put English text in naturally. There are ending CGs that you get at the end of each route. Each character has three routes, and which one you travel down depends on how you fight, with a lot of different stipulations, and some fights alter the characteristics of either you or your opponent to match the events of the story. I actually think this is a really cool way to use fighting game mechanics as a storytelling device, and it elevates the game's story a bit even if it's a bitch to play. Guilty Gear X2, and its variations, as well as French Bread's Melty Blood would iterate on this a bit, and later on BlazBlue would take even better advantage of these ideas, in my opinion becoming some of the best storytelling in the medium. Going back to GGX+'s story, I think the stipulations to reach some routes can be a bit ridiculous (one route requires beating the opponent whilst the clock is on a multiple of 11 seconds), and the difficulty can definitely ramp up unexpectedly. Since some routes depend on a win/loss outcome, if you lose a crucial fight, the game might progress and you'll have to redo the whole story to get another chance at the win route. The story is essentially one arc that plays out in a bunch of different ways, rather than a long form episodic narrative, and there's no true ending, so it can get a bit repetitive as well as just feeling kinda pointless after a while, doubly so if you're not able to actually read the story without an external script.

There's also a challenge mode added, which I didn't play much of, but it was neat. The challenges are essentially fights with special conditions. These conditions are of course, outlined in Japanese text in the menu, so more external scripts are required. That being said it isn't unplayable because of this, and there's definitely fun to be had if you're a completionist.

I've mostly been talking about the new elements, but even if they aren't appealing to you, this game does still have everything else from the original Guilty Gear X. Arcade mode has no dialogue, just like in vanilla X, so you can play that without a script open, and there's no reason not to use this version if that's what you're here for. Similarly, you don't need to read much at all to just play versus matches against other people or the CPU, or to do survival mode. So even if you view all the story and challenge stuff as just extra and not worth it, there's still no reason not to just play this version over the original, given the extra two characters and balance changes. It's all around just a better game, even if those changes might not matter to you anyway.

Neat game but it's aged like milk. Everything is hidden with no way to find it. I think if there was just a bit more information in the game to push you in the right direction, along with a better map, it'd be fantastic. A shame it wasn't remade for the SNES like so many other games. As it is, it's just a neat look at a bygone era of games, that doesn't really hold up today.