Aw man. I really want to like this campaign for how much fun Strand and Nimbus are, but man is this a let-down after The Witch Queen. The story just isn't where it needed to be for the second to last story expansion for the Light and Darkness saga. Don't let us down with The Final Shape, Bungie.

This game owns. A fantastic story with great characters, top to bottom. There's really not much more to say, give it a play.

I think I fell asleep playing this game at one point

Judge me all you want, I cannot get into this game. I tried, I really, really tried. But I just do not like this game. I tried to at least play it through to the end of Midgard. I couldn't even manage that. And honestly, the plot I know past that point doesn't compel me to try and push past it anyways. The gameplay is weak and the story is middling. I think it's only a classic because it caught lightning in a bottle.

Hey you know how people say that older RPGs suck and don't give you any information and just bash you into the fucking dirt? Yeah this game is why they say that.

An actually interesting evolution on Five Nights at Freddy's!? No shit! Rather than having to manage 4 or more ornery animatronics, you only have to manage 1... but he sure doesn't make that easy. Between hallucinations that will both give you a fright and your systems randomly breaking on you, FNAF3 takes the core ideas of FNAF, breaks it down to the bare essentials, and sharpens that to a point.

An alright horror game that spawned a massive franchise. This game is like, okay. It's fine. The gameplay works, but lacks depth, and it's overly reliant on the jump scares for the horror.

This game somehow feels like a regression from Five Nights at Freddy's 1, and also brutally difficult for some fucking reason. Only play this if you're super invested in the FNAF lore.

A classic for sure. Aged very well in my opinion, but modern players will likely be fighting against the controls. It can also be very difficult to decipher, so be prepared to use a guide, or be writing notes down and drawing maps CONSTANTLY.

They never should have called this game Sonic 4.

Extremely bland 2D Sonic, Sonic Team appears to have not only learned nothing since Sonic 3&K, they actually seem to have forgotten things.

I- look man, this remake was made with I think exactly me as the target audience. If you're gonna remake Diamond and Pearl exactly and not Platinum, this is how you do it. I miss the level curve and expanded NPC teams of Platinum, sure, but not enough to not have an absolute BLAST playing this remake. It expands on D/P just enough for me. It coexists with Platinum to me, would you rather have elements like a better level curve and slightly different progress, along with a slightly different story; or would you perfer to play DP with modern QOL improvements from the past 14 years of Pokémon, like better (though forced) experience sharing, different outfits, and full 3D instead of the 2.5D of the DS games? The choice is yours.

Also you can use a Mew on your team for the main story through an old save bonus, and god DAMMIT that's my favorite Pokémon and I don't get to use it like, ever.

Risk of Rain Returns? Fuck yeah it does. Take notes, this is how you remake a classic. Taking elements and items from Risk of Rain 2, Returns supercharges Risk of Rain with more depth, GORGEOUS pixel art, and spectacular remixes of Risk of Rain's soundtrack. You don't want to miss out on this one, especially if you love Risk of Rain or Risk of Rain 2.

Yeah, sure, it's way more linear than Super. It's still one of the best Metroidvania games ever made.

Easily the best Sonic Team lead Sonic game. Too bad it's all downhill from hill, faster than the camera can move. (Until Mania.)

Surely everyone saw coming that a group of Sonic fans would make a Sonic game that was vastly better than any game Sonic Team ever made, right?
This is the best Sonic game, hands down, no arguments. It understands why 2D Sonic works, what made Sonic 3 so good, and how to further evolve on it.