EARLY ACCESS:
I've been really excited for this to come out since I first saw screenshots on Twitter, and it's a really cool concept.
I should start by saying I love the aesthetics, the art direction is FANTASTIC and the vision of the directors is so inspiring and cool.
So far it's fallen a little flat in terms of picking up action and roleplay, the world is a little underwhelming and there's not a lot to interact with outside of the combat (that the game tells you flat out you don't have to do, which I like). It took me a solid few hours to get to the first town, and I was honestly expecting more to do therein. I'm also getting lost fairly frequently just because the map isn't activating landmarks or telling me where I am (there are like, three symbols on the map and they've stayed the same since I started the game).
I'm also two hours in and I've only gotten access to two spells, one of which makes me move faster and the other teleports me back home (I'm playing a spellcaster class, so I'm wondering when I actually get to be a spellcaster). I'm also drowning in lockpicks, which is fine considering the lockpick checks are literally just luck-based, but it still feels like there's something missing with that system.

There are a couple of early access issues that I can't be mad at, i.e. how the map doesn't seem to actually work(?) and the compass definitely isn't working for me. But aside from all that, I'm really excited to see how this develops later in its life

Reviewed on Jun 19, 2022


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