It certainly has the vibes and resource management of a survival horror. Despite never feeling scared during my playthrough, I did feel attached to the characters and story, always wondering what would happen to them next. Combat and enemies were recycled throughout the game, with encounters always being the same routine of shining your torch, shooting them, shining your torch, shooting, etc. The live-action segments were seamlessly integrated, along with the extra little episodes of the world's TV show based on The Twilight Zone.

Peter Parker and Miles Morales are excellent and play differently enough that it's not like the same person with a different costume. The game has improved on the formula since its last two iterations, becoming the best of the three. The story is fantastic, with twists and turns of differing predictability and a bit of variety to break up the pace. It can sometimes feel disjointed between the two Spider-Men, almost like you are playing two different storylines simultaneously. It all comes together nicely, though, so that feeling doesn't last long. There are a lot of side objectives as before, but they are fun to do and addicting if you are into that sort of thing.

To have a good time, you have to settle in and sing to its rhythm. It has a slow start, and the main story is highly repetitive, but if you are willing to get sucked into its lore, you generally won't mind. The shipbuilding is one of those systems for those who love that sort of thing. For those who don't, getting a new ship to do what you want can be pretty frustrating. It would be great if there were an auto-build feature based on your available parts. The game's gunplay is probably one of Bethesda's best, but still at an average quality compared to other FPS titles. There are plenty of dialogue options, but I found a lot of inconsistencies with NPC responses not matching up to previous relationship decisions. The skill tree is comprehensive, letting you build based on your playstyle, but with certain content being locked behind your ship's capabilities, you discover too late that you have to invest in specific skills to progress.

It has a dull first half and a tedious ending, but that third quarter is excellent. It's a shame to see a Final Fantasy entry I love have such an unnecessary sequel, but it was nice to see some of the characters again. The first half of the game has you spend a long time playing the same period from different character's perspectives. In theory, this is fine, except when there are nine to get through before you start progressing the story meaningfully. I always find it weird that a King must pay to use the Inn inside his castle.

My time with Sea of Stars was a joy, and I crave more games like it. In combat, you can use precise button presses to either increase outgoing damage or reduce incoming damage. The timing varies depending on the creature and attacks, so learning those is satisfying. That being said, they aren't mandatory, just a nice bonus. If you find it too difficult, there are a series of relics to make it easier or difficult in various ways. Some are given from the near start, while others are either found or bought in-game. I'm always blown away by what some people can do with pixel art, as the world and characters are full of life and personality. My only criticism is that the game can get repetitive since each party member only has three or four skills, and that's with only a few playable characters.

This is certainly a game that exists that has people in it doing things. Visually, the game is pretty, with a lot of vibrant colours. The little creatures, called Rot (bad name), are somewhat cute and finding them is satisfying. However, aside from populating the world as you walk around, they are devoid of any real personality, much like all the other characters in the game. The combat gives a lot of pushback, but I did find myself dying to either the bad camera or lucky hits. Even though I finished the main story, I couldn't tell you what it was about, nor do I care enough to figure it out. It's something you could play if you needed to kill some time, and you got it for free.

My playthrough was done solo as a Summoner Necromancer, granting me a horde of Skeletons to do my bidding. While the gameplay is fun, it can be repetitive as you rely on the same handful of skills during every fight. There were even times when I felt myself falling asleep. I think this is a game best enjoyed playing co-op with friends to help keep yourself engaged. The low-toned music is kept very much in the background, which doesn't help keep you immersed. There are more cutscenes this time around, which shifts the perspective from its isometric default, allowing you to see the character models in more detail. Although, it would have been nice to have more of them. I will likely continue chipping away at the extra content and difficulty levels unlocked after beating the story.

Better than the first game in every way. Adding a Dog companion works great, even when playing solo, as you can have two builds active simultaneously, flicking between them with a quick button press. Many of the quality-of-life changes I hoped for made it into this game. With a bit more polish, it could be an amazing game. I'm not sure how they did it, but they managed to almost double the size of the world without making it feel like double the work. I eagerly await the next game this studio makes and will be excited to see their name pop up in trailers in the future.

If I didn't know better, I'd think WB Games Montréal was trying to copy Rocksteady's homework for the Arkham City assignment. Probably because it's the only one not to get a remaster, the game generally feels clunky and stiff. Seeing Bruce in the early years of being Batman is interesting, but it does feel out of place with the rest of the series. Overall, it's very much more of the same and, aside from Fast Travel points, doesn't add much to the formula. It doesn't help that I experienced a multitude of crashes, sometimes preventing me from continuing the story.

I was pleasantly surprised at how much fun and cute this was. While it's not particularly complex, it is good clean fun with just enough pushback in combat to prevent you from falling asleep. Some quality-of-life things are missing that I hope are in the sequel, but nothing that ruins the experience. There are a lot of gear options to help you build your cat to match your playstyle. If you want something quick and chill, this is purrfect.

I do have to wonder what the point of this game was. With the constant shifting around the timeline of the story, it can cause some hefty narrative whiplash. Due to this, it's hard to feel attached to the main character, even though the game wants you to. It's often difficult to know what you have to do, and for a game about choices, I often found that doing what I wanted wasn't an option. That's on top of the unwieldy controls. Sometimes, even top actors can't save a bad story.

By far the best of the trilogy, as opposed to the popular opinion. The batmobile is a fun addition, albeit clumsy, to drive around the tight streets of Gotham. It took a while to get used to a new UI layout, but once I got the hang of it, the thugs feared my presence. The side stories were a fun activity alongside the main story, and a lot can be done while naturally driving around the city. In combat, I felt that Batman was much more capable of quickly dispatching crowds of enemies, thanks to the new suit. I would have scored this higher, but the numerous crashes I got while gliding around got tiresome. Not something I expect for an eight-year-old game originally for an older generation of consoles.

Compared to the first game, it's the same stuff in a different location. The combat hasn't changed, even with a few more gadgets added to the mix. Despite being a longer game, it feels like less story is in it, but that could just be me. The Riddler trophies were a bit more annoying to collect this time though, enough to remove any motivation I had to get them. More of the same isn't necessarily bad when the formula is solid. Overall it's good clean fun to be the Batman.

As much a Final Fantasy game as Pirates of the Caribbean is a Disney movie. It's almost like the series is going through its edgy teenage phase. That being said, as an Action game, it's absolutely fantastic. The combat is flashy, cinematic, and will beat you to the ground if you don't pay attention. There are a lot of cutscenes, so settle in and soak up those glorious pixels. It certainly feels like the bar has been raised, with this being the one that all others are measured. You really smell the budget, effort and passion that went into its development. Not surprising, since the head staff are all the best in the business.

I had a lot of fun becoming the Batman in Arkham Asylum. The combat was simple, yet learning to counter at the correct times can make a lot of difference. The boss fights were lacklustre, as they mostly followed the same tactics. The Riddler content was fun, and I felt compelled to do as many as I could. The stealth sections, where you've got to try and pick off goons with guns, was the weakest part for me, but I know it's a required part. I look forward to seeing how Rocksteady improve on this formula, as it's a solid foundation to build upon.