640 reviews liked by JudgeDredd35


Still a great, funny as hell RPG. I think I liked the Stick of Truth a bit better, but this is really good too.

so good, ended up liking the story way more than i thought i would
also love the guard system, maybe i over relied on it tho, because i felt like i was barely dodging at all xd
only minor thing i can think of rn is that there wasnt a lot of enemy variety, there were like 3 different basic enemy types, but of those 3 there were a lot of variants so it didnt actually feel that bad
looking forward to their next game

I have no idea what happened the last month but apparently I played this poker game for 150 hours so there's that

Undoubtedly an addictive game, but at a certain point making your game all about juicing various probabilities becomes like 1 level of abstraction away from playing a spreadsheet, and I think I need a couple more levels of abstraction to get anything substantive out of a game.

So far it's like the original, jank and all.
But I adore the original so no complaints at the 10 hour mark.

The only roguelite I ever got into majorly was the Binding of Isaac. I played Hades and Returnal but while I thought those were fun, I never played them for too long unlike Isaac (I should get back to them though). Cult of the Lamb however is now the 2nd roguelite I've ever beaten a run of. Did I like it? Yeah I enjoyed myself but compared to something like the Binding of Isaac, this game's lacking a bit.

The first thing you'll notice about this game is it's not just a roguelite. It's also a management simulation type game. Basically, the times you won't be playing through the roguelite sections, you'll be working with your cult on a day to day basis. You have to make sure they're fed, make sure they have beds to sleep on, make sure to clean their literal shit as well as making them do tasks like harvesting crops or mining rocks and stuff. Also, since you're the leader of a cult, you can also perform rituals and sermons daily. At first I found this really refreshing and a nice break from the roguelite sections. Well, I'd say its the other way around as you'll be in this mode a lot more than the roguelite sections. While this part of the game is fun, it never gets super fleshed out at all and becomes a bit tiring in the endgame, at least for me. I will say, this part of the game did kinda freak me out with the depictions of cult behavior. Idk why honestly since I don't get freaked out by stuff like this usually but after a bit I got used to it.

In between these simulator parts are the roguelite sections. Compared to something like Isaac, these are not fleshed out at all. They're fun but in terms of content, there's not much here. You have a small assortment of weapons to choose from. They can have passive abilities but each type plays the exact same each time. You have a regular attack, then a strong attack which uses fervor as well as specials you can collect that also use fervor. Fervor is basically just like SP you can collect from enemies to perform these moves. You don't have much in terms of a move set and it pales in comparison to Isaac's many synergies. You can also get tarot cards and relics which both provide other upgrades or abilities but there aren't many of those either and I kept getting the same ones a lot of the time. The bosses are pretty fun I will say and while I didn't find this game hard really, some of the later bosses can be tricky. In the early game, I was having a blast with the simulator section and less fun with the roguelite section, but in the endgame, it was the opposite except the roguelite section was just fun rather than a blast.

I will say, probably the aspect that holds up the best is the art style. Despite some of the disturbing stuff you can do in this game, it never is that bad (despite me being creeped out at first) because of how cutesy everything looks. In general, it's just a really nice art style and everything looks really good, as long as it doesn't glitch out on you.

Yeah uh, I saw some people mentioning glitches and while they never bothered me, it is worth mentioning. I played the PS5 version and every time the start of a new day happened; the game would literally freeze for 5 seconds each time. You get used to it but the first time it happened I thought the game crashed lol. I also had an issue where followers would glitch out and work on something like a block or two away from where it should be so it looks like they're working on nothing which is distracting. Also had a glitch at the very end of the game where the floor texture would go from looking normal to being reflective like water. Idk if all this is just in the PS5 version but it all happened throughout my game and it's worth mentioning.

Overall, I enjoyed myself, but I wish a lot of the game was more fleshed out. The simulator and roguelite sections are fun but because they're trying to balance the two, neither feels super rewarding in the end. The fun concept, cute art style and really fun early game is what made me enjoy this game in the end. Just wish it was better overall. Also didn't bother with the platinum despite it seeming easy enough. Looks like it requires way more playtime than I'm up for lol.

Game good but fuck you capcom

Game is perfect but capcom needs to fire advertisers.

This really, really isn't for me. Which sucks. The Souls games & Bloodborne are some of my all time favourite games... I love the swordplay, the mobility... but I hate Stealth games, which is also a shame considering it's a big mechanic here. I came off Lies Of P thinking this would be a great follow up game, boy was I wrong. Maybe in the future i'll warm up to it, but for now it's going to sit in the backlog.

Okay. So about half-way through this game I was honestly blown away. "This is honestly the best Souls-like i've played, and the only one that really stands toe to toe with Fromsoft's originals ... Then I passed mid-game. Enemies had too much HP, the areas got blander and some enemies gave me more trouble than some of the bosses. The problems started piling up.

It did indeed start off extremely strong, but completely and utterly falls apart once you pass mid-game. The ending area is about five times longer than I expected or it needed to be, and the infamous Nameless Puppet's difficulty spike is well known for a reason...

That being said, the combat is very enjoyable. This is derivative of many, many things to a fault for better or worse. Is this a good or a bad thing? You decide.

However this developer, Series and concept has massive potential; i'm excited to see what this developer does in the future; we need to remember, art is derivative. You need to start somewhere. I hope to see them doing their own thing in the future as this is a fairly impressive (If heavily flawed...) first outing. As it is, i'll stick to the Fromsoft originals as this is very much "Bloodborne at home"

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