I will play every game on existence I swear
⭐ 5 - One of my favorite games, had almost no problems with and that I think is a masterpiece of the medium.
⭐ 4.5 - Near perfection, but failed to reach that spot be it for personal bias or other reasons that puts it below 5 stars.
⭐ 4 - A good and enjoyable game, not perfect but solid experience.
⭐ 3.5 - Above average; wasn't a drag to play through but it was just good.
⭐ 3 - Average, okay, neutral. Not too much to say asides from its highs and lows deterring me or making me more interested.
⭐ 2.5 - Below average, a drag. Less than okay games I wouldn't go back to.
⭐ 2 - Barely playable; not something I'd experience again.
⭐ 1.5 - Have way too many problems with this game gameplay wise, story and writing wise, everything.
⭐ 1 - Very flawed, poor morale type of game.
⭐ 0.5 - Straight up NSFL.
⭐ 0 - Demos or games too short or without much significance.
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It's a game that wants you to play it as if you were doing a Call of Duty montage, so doing all sorts of acrobatics while you dodge enemy bullets and do split-kills and stuff like that, in that department they did great, the new movement options are cool and I like that you get more points when you make it more flashy, not that it's needed but I spent a lot of my time doing so and it was funny.
Notice that I said all of those genres this game might possibly be, but I purposefully tried dancing around the word "platformer", because if this game was a platformer then it'd most likely be one of the worst I've played. The control isn't nearly as tight nor is the movement as precise for it to be a quality platformer, and there's later stages that are purely platform-based and really expect you to pull out some wacky moves that you have to fight against the controls for, that's probably the biggest hitter in this game and why it isn't more than just good in my book.
That being said, out of the 3 or 5 main campaign hours, it does spend its time well but it doesn't really feel fit for replaying or grinding for high scores, which is also a very big thing in the game if you're aiming for the Platinum (100%).
Don't get me wrong, when you're in the zone the game gets super fun trying to stack up these combos and jumping from one place to another, also the new mechanics added to it maintain it fresh all throughout but trying to get all S-ranks is very boring and repetitive as there's a heavy reliance on routing and the game itself isn't really friendly towards people repeating levels over and over again (No way to skip cutscenes, no way to know what the threshold is for an S-rank score, no quick reset that doesn't take forever, etc.) So thats a bummer if you aim to get everything you can out of this, and really waters down the experience a lot as replaying some of the longer levels for a while is nervewracking. The level design is very heavily reliant on you having to go through a stage perfectly to not bork your combo multiplier, and to that also play your movement well to not waste any time, this is often more infuriating than it is fun, especially when in some parts of levels it's impossible to keep a combo without any enemies nearby, so you are left to experiment whether or not you actually need that combo to be higher to get the S-rank, and it eventually leads to watching a YouTube video with the optimal routing for that level, and that gets tired when you do it twice, thrice or five times in a row.
The rest of the game, like the music, graphics or the story
It saddens me to say that while the idea is novel the execution of it leaves a bit to be desired, the main thing is with the levels themselves being so small and cramped to the point where the acrobatics from the game don't work nearly as well, most of the times it's cumbersome to get from a place to another because you're simply most likely to get shot anyways since wall jumping always leaves you vulnerable for a period of time, and since the enemies spawn infinitely and you get very limited heals, then most runs end off very early.
It's kind of grindy since you have to get tickets to unlock more levels and eventually even the newly added Rail Gun, but at the end of the day it's just more Pedro and since every run doesn't last too long then it isn't really more than a little obstacle in the way, last level is fun though.
It's a fun little time for an afternoon, and playing it in anticipation of the 2019 reimagining is funny because now I think that this game actually takes place after that considering how dark and gritty it is, and how the protagonist is bald as hell. Fun times.