Really cool decision from the devs to make Raqio consistently needed alive to unlock numerous unrelated characters' notes, while simultaenously gracing her with the subtly of a jack-hammer, inevitably leading to her getting voted 13-2 right after everyone agreed to hang SQ.

Yeah, it's an unsubtle, misguided attempt at tackling its themes, but it's also a free, short, clearly passionate indie project. The art is beautiful, and though the writing is awful, I'd still recommend a surprisingly charming VN such as this.

I'm not even being ironic.

This was a roller coaster, where I'd experience highs of genuine awe realising just how far I could affect my own character's, and the world's, fate, then lows of utter disappointment at how meaningless so many interactions with the core cast of the game actually are, and how little they truly matter. The art, by Bkomei, is spectacular, and the overall execution of this extremely promising idea is positive, but a core aspect of the game feels unfinished. Still, a game that so effectively blends visual novel elements with a life simulation game and deck building aspects is one of a kind.

A short experience-focused game overflowing with charm and love. My one hour with this game was only genuine delight.

It's all about expectations, and my expectations of a serious piece on the politics and culture of such an under-represented group of people was incorrect. Don't misunderstand, Dujanah is more than poignant in exploring that exact topic - and layering existentialism beyond it - with genuinely memorable stretches of philosophical dialogue and symbolically dense abstract sequences. However, from the in-universe mandatory flash games, to the funny but meaningless songs and movies, Dujanah is filled with tone betraying content. In fact, it is so prevalent that it becomes clear that the expectation of any specific kind of experience was - not unfounded, as the itch.io descriptions clearly bait it - but incorrect. The clashing content simply IS Dujanah, and asking for it to be what I expected is simply wanting it to be something it's not.

Almost killed myself trying to get friends to learn the controls without accidentally spawning 70 decks or exploding the table.

Anxiety inducing. Definitely the best game in the 'gaslighting you into appreciating the small things' genre.

Glorified sandbox that hides its janky goodness behind a decidedly less entertaining 'main objective.' Play with friends, forget the actual game and break this hideous game.

Don't lie, you bought this just for Scrambaru in 100% OJ.

The poorly designed and tedious gameplay get in the way of a better story than the first game, so the negatives and positives balance. Ultimately feels unfinished and but a side-treat to the main game, which is unfortunate given this game's protagonist is the best character of the main characters.