Inacreditável a diferença absurda que uma localização excelente como essa faz.

There is certainly a lot to love in Paranormasight, but I don't really think it lived up to the expectations created during the game itself.

Huge potential, just not as accomplished as I'd like...

I won't elaborate, but Neopets might be the most maximalist game ever made.

While its aesthetics and visuals are absolutely bonkers and I DO love that.

Critters for Sale just kinda stays in a weird space for me.

It's too consistent in terms of world building (while, yes, insane) for me to just embrace the aesthetics, feel and interpret the game in my own way.

While at the same time, i feel its world building isn't as well established or well executed for me to immerse myself in it, be it in a way where it makes sense within this illogical world's boundaries, be it in a way in where it's intentionally fuzzy and dissonant.

The ending feels a bit off, maybe for being anticlimatic, maybe for being inconclusive in any way, shape or form, maybe because i just couldn't really care too much about what it has done in terms of world building.

It's charming, it's visually interesting, but i just really didn't connect a lot with it.

Would still be interested in playing a new game by Sonoshee, I do believe in the potential of their work and of this series (?), as i presume from the final bit of text.

This review contains spoilers

Arcane Kids made one of the most sincere and thoughtful analysis on the culture behind human consumption of art.

The very use of Bubsy as the protagonist creates a very interesting contradiction, exploring the meaning of art using Bubsy as its protagonist is essencial, because he represents just that, the LOWEST of LOW ART, a 90s videogame (which by itself wasn't considered the highest of art forms) and not only that, but one that has been universally panned since forever.

The Epilogue, which shos Bubsy as a washed up artist is where the real meat of what the game's message is resides.

In Bubsy's dialogue in relation to that art exhibition that contains a giant boulder, you can see what his character really is about, the notion that you should make something that lasts for generations and is "timeless", make your mark on the world, something that many artists think about and hope to achieve, when he goes to that underground place, you see statues of many famous artists whose art is considered timeless, as he becomes one of them.

When Bubsy chooses "humanity" over "art", the game devolves into Bubsy spinning and shooting zombies in a way of showing that Bubsy rejects the very notion of "high art", returning to what's considered "kitsch" or "low art", because that's how he wants to express himself, so that's what he'll do.

The part about Bubsy himself becoming a statue to be put on display also comments about again, the separation between art and human self-expression in that Bubsy's life, his existence, is just part of his life's work, it's just another piece in his catalogue.

Bubsy's art isn't Bubsy's self-expression anymore, Bubsy's life is simply another one of his own artworks.

In the public's view, Bubsy's artwork hasn't happened because of his personal experiences, thoughts and life in general, his whole life is just the background for his artwork.

The search for timelessness and artistry robs art of human self-expression.