Laurencher
Bio
Ratings are based on vibes, I guess
Ratings are based on vibes, I guess
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Gained 10+ total review likes
N00b
Played 100+ games
2 Years of Service
Being part of the Backloggd community for 2 years
Favorite Games
149
Total Games Played
002
Played in 2024
012
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Solid experience, even to this day still. The level design felt almost perfect as I was never lost or confused about what to do, with Black Mesa being packed with atmosphere and visual story bits. Great weapon design and resource distribution aswell throughout the whole game. You will always feel the pressure of a dwindling healthbar and srinking ammunition, but Gordon is never left with plenty of options to deal with the army of aliens and foot soldiers standing in your way. Quite a comedic game aswell, with the reflective NPC one-liners and all the comically grusome deaths happening onscreen scripted or not.
Let me tell you about all the things I dislike about this game.
1. The time consuming bullethell segments creates a unique combo of frustration together with the RPG staple trope; random enemy encounters. Backtracking can just take a little too long sometimes and random enemy encounters just get kinda old after a while.
2. Chara's lore is so confusing, I dont even think Deltarune will ever give us a satifactory anwser for why Chara is the way they are. It is such a messy chunk of the story, that it interferes a little too much with the core themes and message of the game when the brainworms set in.
3. I don't know how to feel about the ''Just because you can, you HAVE to'' part of the game's commentary. Its a powerful message on how players tend to treat the fiction of videogames, but why put some of the best content and most mysterious story beats behind a path you shouldn't even consider doing?
Overall, none of these things can bother me much. This game is like a precision missile that hits your empathy like a flood. It doesn''t matter who you are, you will care about someone in this game, and you will feel what they feel. All while some some living flame guy is screaming in defeat because you remembered his name after two hours.
1. The time consuming bullethell segments creates a unique combo of frustration together with the RPG staple trope; random enemy encounters. Backtracking can just take a little too long sometimes and random enemy encounters just get kinda old after a while.
2. Chara's lore is so confusing, I dont even think Deltarune will ever give us a satifactory anwser for why Chara is the way they are. It is such a messy chunk of the story, that it interferes a little too much with the core themes and message of the game when the brainworms set in.
3. I don't know how to feel about the ''Just because you can, you HAVE to'' part of the game's commentary. Its a powerful message on how players tend to treat the fiction of videogames, but why put some of the best content and most mysterious story beats behind a path you shouldn't even consider doing?
Overall, none of these things can bother me much. This game is like a precision missile that hits your empathy like a flood. It doesn''t matter who you are, you will care about someone in this game, and you will feel what they feel. All while some some living flame guy is screaming in defeat because you remembered his name after two hours.