(7/10)

The trailers and jokes about this made it seem like a “so bad it’s good” kind of game, but honestly it was pretty enjoyable to me. The story‘s initially all over the place with really bizarre pacing and poor cutscene quality, but it actually gets fairly interesting by the end. Though general dialogue is a mess with much of it reminding me of those edgy PS3 era JRPGs, but it’s clearly self aware so there’s a charm to it

Unfortunately it also looks the part of a PS3/360 game, with blurry visuals, weak lighting, and lackluster environments so it definitely isn’t a technical showcase. Performance is also questionable, as I still noticed occasional drops on Series X with VRR on

That said, since it’s made by Team Ninja what mainly holds the game together is the combat. It’s actually really fun, with plenty of room to experiment with different weapons and skills through its job system and a good parry mechanic with Soul Shield. The level design quickly gets repetitive with their dull corridors to run through, but they’re short enough at least. There are side quests too, but they’re nothing special since they just consist of going backwards through these same levels to kill a random enemy or find an item

Reviewed on Jan 03, 2023


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