Pros:
- It’s amazing how much more vast and full of content the game feels due to its verticality, essentially tripling the map size as you can now seamlessly transition from the surface, the sky and its floating islands, and deep underground in the Depths. There are full sized caves now, far more to explore and more enjoyable ways to get around with the addition of Zonai devices, more quests and lively areas, etc
- The new powers (Ultrahand/Recall/Ascend/Fuse) are brilliant and more interesting to use in general, going hand in hand with immensely impressive physics that I’m honestly unsure how they pulled off. Even enjoyed the shrines a lot here compared to what I remember in BotW
- Good story (keeping a similar structure to BotW pretty much). I adored the ending moments especially though, much improved over its predecessor there
- Towers shooting you into the air to scan instead of making you climb them is an excellent change and makes getting around the map much faster
- Actual dungeons (if fairly short and easy by the time I got to them)
- Fantastic music from start to finish

Cons:
- While visually TotK is held up by its art direction, the hardware unsurprisingly lets it down. Image quality is frankly poor, and there are numerous times where the frame rate drops from being decently stable to the 20s if not lower (mainly in denser areas). Load times are fairly quick though
- Combat is basically the same and just alright, Fuse makes it better but I’m still not a fan of durability and constantly scrolling through menus for items much
- Koroks and that guy holding the same Hudson sign everywhere

Reviewed on May 27, 2023


2 Comments


10 months ago

"that guy holding the same Hudson sign everywhere"

Lmao, right? Bro just invest in a support stand or something

10 months ago

@Clearin Yeah lol, just started ignoring him eventually 😭