25 reviews liked by Leloni


Nier: Automata does not excel in developing its characters, and its script is average. However, Nier's game design stands atop the pedestal of the video game medium, and that's where Yoko Taro truly shines as a GENIUS. Nier is experience and connection. The way the director constructed the entire story of the game and the way it was designed, the way he CONVEYS the story to the viewer, is completely MAGIC. This work would be different if Yoko Taro weren't present. Nier is one of the VERY RARE cases of a work or series that, I believe, reached 95% to 100% of its potential.

The catchphrase "Yoko Taro, you genius" is absolutely real. When he created a rival duo fighting a boss at the end of the C route (when you make a combo, you're automatically switched to the other character), I screamed PEAK. When he had you fight against a boss in complete darkness with a flashlight, I screamed PEAK. When he mixed ship, 2D, 2.5D, and 3D in the game, with a top view, I screamed PEAK. Not to mention the countless references he made to writers like Shakespeare or even the Bible, naming characters like Adam or Eve, or the fact that 2B's name is translated into "two b" - "to be" - which means 'to be or not to be,' Nier also aims to provoke questions and explore the philosophy of life. The artistic direction is top-notch, no comments required. The OST is also excellent, with Keiichi Okabe at his zenith, the Kevin Penkin of games

If I were to point out flaws, it's really the script that, although efficient, makes the plot move very quickly (in a bad way), and because there wasn't enough character development, it's not a perfect story. There's not enough plot construction.

The existence of Nier: Automata is essential in the video game medium due to everything it offers, such as direction and other technical aspects like the soundtrack and game design. 2017 was certainly a blessed year for anime, but especially for games

This duology is very important for the Zelda franchise, as from here it'll be changed forever. BEST ENDING in the history of this franchise and one of the best I've ever seen. The last 30 minutes of this game is a visual and auditory orgasm

Finally, what I've always wanted for the series is coming true more than ever. A game with a well-written, well-placed and beautiful story. Since Breath of the Wild this has been happening, and here in a much more expository way.

Tears of the Kingdom to me is an epilogue to Breath of the Wild. A passage of time, where you finally see the restoration of Hyrule from the great tragedy of 100 years ago, and one of the best epilogues I've ever seen. From now on, together, we'll build Hyrule and return it to its glory days.

I still prefer Breath of the Wild because of its theme and how that story got us here (also Sheikah > Zonai). I'm very attached to the story of the Champions, but it's personal to me.


A game that makes you value life. This game was literally PERFECT in all aspects until the climax. I was even amazed, because if it had stayed as good as it was, it would easily be one of the best games ever made. After the prison arc it decayed and was just so-so, twists were kinda weird.

For last, Xenoblade 3 has one of the best soundtracks I've ever listened in a game. Harmonic piano in games isn't common, flute that gives identity to the work, legendary composers, literally symphony orchestra with rock & guitar and it still worked.

Zack's story is fine, the graphics are great, but the missions are dumb, mindless and repetitive, the battle system is boring, and Genesis is one of the worst characters in the series, trying way too hard to be cool and just falling flat on its face.

only soul merchants like this game
DIFFICULTY

⬛ TOO EASY, GARBAGE
⬛SOULLESS
✅SOUL

Yes, indeed.
Kichikuou Rance is viewed as one of the most important Eroge ever created.
A work that requires extensive historical discussions.
But that is not all.
Because the game’s narrative itself—is in need of such discussions as well, but from a philosophical perspective.
A story with endless layers, complex character arcs, and overarching—partially meta—themes such as conflict, love, and free will.
A game that can be re-visited countless times over the years thanks to the incredible freedom the player has while experiencing it. Even after reaching the true ending, much is left to be discovered. It feels like you’ve merely scratched the surface of what the game is hiding.
A game that will make you realize what art can achieve through the sheer passion of its creators.
A game that will leave you speechless.
A game that makes me proclaim: “Yes! This is why I love humanity!”

I've always wanted to conquer the world.

Sadly I live in modern America where guns the greatest thing known to man, bayonets are completely impractical, swords are fucking useless, and those amazing european suits of armor with dick protectors (yes those exist) are obselete. Thankfully, video games exist nowadays and I can kill my unquenchable thrist for this unknown type of urge I want. After years, I found what I was looking for. Strategy RPGs. For a while, Fire Emblem: Genealogy of the Holy War had what I wanted. Massive interconnected maps with a simple battle system and a great storyline to boot. Also, the game has a rating system which begs you to get a perfect game (which I plan to do one day) along with a generation system where the relationships of characters can lead different troops you get down the road. But the game wasn’t enough. The map was confined to a dozen or so maps that you couldn’t go back to and check on later. Plus, Fire Emblem had gone back to their regular old self and never tried this type of approach ever again. Plus, that rumored remake is probably not happening. Thankfully, I decided to graduate to grand strategy games and test their waters. There’s just one problem, they all fucking suck. Romance of the Three Kingdoms, Total War, and Liberty or Death were tailor made for hardcore players and insane PC gamers who can multitask like gods and know how to work their extremely advanced and complex UI and mechanics. They were a little too big for my taste. But thankfully, I found this game, Kichikuou Rance.

It has what I wanted. It’s immersive like wow I’m conquering the fucking world! It has a pretty simple UI design (being made in 1996 by a bunch of wack jobs who only made Dragon Quest but with pornographic twists and turns) and a simple battle system that just clicks. And, they are so many variables to take notes on. All main characters (side notes: there’s 167 characters I’m not joking) have good and bad ends depending on your actions. I want to go back to this game one day and just make the absolute limit of a strategy to get as many of the good endings of characters as possible. Ah yeah. The sex. It’s fine. Not the best. Not the worst. I was kinda shocked that one of the women in the game had a dozen guys with blue, pink, green, whatever hair and I was like “oh zamn thats nice”.

Anyways, good game. And before anyone asks, no I'm not a Rance fan.

My other favorite game of all time in so many ways. While it might not be the most flashy or advanced game ever, the amount of heart put into it and the stories within more than make up for it's technological disadvantages. This is my ideal game in every way imaginable. I dislike scoring things based on categories (and really just scoring things in general) but Kichikuou Rance is the only game that I can easily give a 10/10 in every single category. This game means the world to me. Even among high budget AAA games, there is nothing that quite compares to the majesty (no pun intended) of this title. From start to finish this was a masterpiece, and I wouldn't give up my experiences with it for the world. The only problem I have with it is that I can never play it again for the first time.
Thank you AliceSoft for making such a work of art. I don't think I can fully convey my love for this title, but it is well deserving of every bit of praise it gets.

First competent playthrough and haven't finished it yet, but having reached the demon war stages... I don't think that it would ever deserve less than this.
I don't know if I want to know everything about this game or not. It's enchanting.

手紙のシーンは号泣しちゃう。