Cool game! Whilst I don't have real strong feelings towards the game overall, it's still something I appreciate as a passion project for the dev team with wonderfully drawn art, cute anthro designs and a lovely soundtrack set to their vision of a fake franceland full of cats and dogs at war. Ther fact they even chose a french dub over an english one shows how commited they were to their setting (and it's appreciated).

Whilst aesthetically the game is great, the gameplay felt a little to be desired. Battles kinda lost their luster for me after the ten hour mark and the S O U L C A N N O N was kinda a let down. When it got introduced, I was really excited at the possibilities of it, the gameplay narratives that would unfold from being put in situations where I might have to sacrifice one of the children, dealing with the consequences and just having that choice, that THREAT, looming over me as I played through the game! But in the end, the difficulty meant that I was generally steamrolling dudes so I never felt the need to use it at all. OP healing spells + just reloading a checkpoint if things get REALLY bad meant that the cannon was kinda wasted mechanically which is a huge bummer! I think if maybe the difficulty/gameplay had been tuned differently or something then they could've had something really special with it, in terms of both the soul cannon and just enjoyment.

Which honestly is the biggest shame, because the game is generally good and it wraps up nicely but apart from it's aesthetics it didn't really leave any lasting impression with me.

Reviewed on Aug 01, 2022


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