Bio
2D/3D character artist with strong affinities toward a variety of games. Most games will be 3+ stars because I generally only prefer to review the games I've liked.
Personal Ratings
1★
5★

Badges


3 Years of Service

Being part of the Backloggd community for 3 years

Noticed

Gained 3+ followers

Well Written

Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

Favorite Games

Watch Dogs 2
Watch Dogs 2
EarthBound
EarthBound
Banjo-Kazooie
Banjo-Kazooie
Anodyne
Anodyne
StepMania
StepMania

021

Total Games Played

000

Played in 2024

065

Games Backloggd


Recently Played See More

Windlands
Windlands

May 23

Danganronpa 2: Goodbye Despair
Danganronpa 2: Goodbye Despair

Apr 28

Moving Out
Moving Out

Apr 16

Crash Bandicoot
Crash Bandicoot

Apr 07

Spyro the Dragon
Spyro the Dragon

Apr 05

Recently Reviewed See More

Windlands is still a satisfying ride in 2021, a colorful 3D platformer with easy-to-pick-up swinging mechanics and a brief (but sprawling) campaign that teaches you how to manage momentum to a surprising level of depth. It's also a pretty good way to get your VR sea legs, since over the course of my time with it I went from having to play in 20-minute segments (before I'd get too tense and borderline-nauseous) to spending over an hour in the game per session without difficulty.

Some of its cases are a little too self-aware for their own good, and one or two ignore rules established by the series, but I lived for the overall story, which itself loves to toy with expectations of the audience that played the first game. While many sequels that say "Whoops, get ready for the same scenario as the first installment but with a fresh coat of paint!" fall flat on their face, I think this one very effectively justifies itself from both lore and thematic standpoints, and I found myself thinking about it for days after hitting credits. (I will not miss Improved Hangman's Gambit or Logic Dive.)

Played this cooperatively with my partner. The action is hectic and filled with interesting cooperative challenges that don't outstay their welcome, enough that we leapt into secondary level objectives immediately after credits rolled. My only complaint (and it's not much of one) is that the dialogue is a bit crude and overly referential in places, but like the recognizable elements in its soundtrack, it's complemented by more than enough craft and originality that it was hard for me to fault.