LucaZ93
2023
Much like Spiritfarer an addiction Management Sim game, but easy minigames to gather resources. Upgrades a plenty that gives you a nice rush of good feels. However where I thought Spiritfarer went on for too long, I felt Dredge was too short and slight. Once you get the hang of things, each artifact can be gathered in a couple of hours. There is also never a twist or one-up that really makes it excellent.
2009
Severely underrated, and a nostalgia bomb for me.
Playing it on Steam Deck as that is my preferred platform. Unlocked framerate, glorious 720p.
The Paradigm system is an amazing adaption of the traditional JRPG system. Where I thought FFXII become to finicky with it's real time program system in the later half, FXIII is smooth, frictionless and modern system that still upholds traditional JRPG systems. In later entries we see Final Fantasy combat becoming even more restricted on your control over your party and here a nice balance is kept.
The story similarly flows seamlessly, alternating between gameplay and story cutscenes. Playing in Japanese probably enhances the voice acting significantly (even though there are no proper subtitles available). The story still feels contemporary, reflecting current conflicts in our world.
Coming from FFXII, I didn't miss the semi-open world slogs and preferred the concentrated main quest. Even in FFXV, I skipped most open world parts and focused on the main storyline. Being in Chapter 7, I'm still a ways off from the open world part, having never reached it in my playthrough upon release. I'm excited for what is to come and wouldn't actually mind having some time to grind now.
We can see a bunch of Western influences like Star Wars and Halo. Does this make it a lesser entry? Future entries will likely continue this trend, yet here I still feel a reverence to the old Final Fantasy entries.
This much-maligned entry might have spelled doom for traditional JRPG design, but in hindsight, there is a real gem here, and nothing in this era beats this level of production design.
Playing it on Steam Deck as that is my preferred platform. Unlocked framerate, glorious 720p.
The Paradigm system is an amazing adaption of the traditional JRPG system. Where I thought FFXII become to finicky with it's real time program system in the later half, FXIII is smooth, frictionless and modern system that still upholds traditional JRPG systems. In later entries we see Final Fantasy combat becoming even more restricted on your control over your party and here a nice balance is kept.
The story similarly flows seamlessly, alternating between gameplay and story cutscenes. Playing in Japanese probably enhances the voice acting significantly (even though there are no proper subtitles available). The story still feels contemporary, reflecting current conflicts in our world.
Coming from FFXII, I didn't miss the semi-open world slogs and preferred the concentrated main quest. Even in FFXV, I skipped most open world parts and focused on the main storyline. Being in Chapter 7, I'm still a ways off from the open world part, having never reached it in my playthrough upon release. I'm excited for what is to come and wouldn't actually mind having some time to grind now.
We can see a bunch of Western influences like Star Wars and Halo. Does this make it a lesser entry? Future entries will likely continue this trend, yet here I still feel a reverence to the old Final Fantasy entries.
This much-maligned entry might have spelled doom for traditional JRPG design, but in hindsight, there is a real gem here, and nothing in this era beats this level of production design.
2023
Looking Glass Studios were the originator of a new design philosophy in gaming, that still sees ripples in games like Dead Space, Bioshock and Dishonored.
What we have here is the original System Shock, pulled out of it's clunky PC era veneer, and given a new paint job. It does turn into a mix of old and new. The layout and story mimick the original well, but it feels more in line with Bioshock to play. Even though the controls can still be arcacic at times.
Maybe the closest comparison is Resident Evil 2 Remake. It has the same setting and story as the original, but so much of the moment to moment gameplay has changed to almost be unrecognizable. A museum piece for the modern era.
What we have here is the original System Shock, pulled out of it's clunky PC era veneer, and given a new paint job. It does turn into a mix of old and new. The layout and story mimick the original well, but it feels more in line with Bioshock to play. Even though the controls can still be arcacic at times.
Maybe the closest comparison is Resident Evil 2 Remake. It has the same setting and story as the original, but so much of the moment to moment gameplay has changed to almost be unrecognizable. A museum piece for the modern era.
2023
2024
2020
2023
2023
2023
2023
2023
Although Bungie may have engaged in some false advertising, the final product is still of high quality. In comparison to other expansions, it ranks in the top three. The Legendary difficulty level is excellent, and I find Strand to be enjoyable, particularly due to the open-world activities and post-campaign missions. The main story may not be as compelling as The Empire Strikes Back, but this years seasonal stories promise to be darker and provide an introduction to the end of the world.
Furthermore, the raid has not released yet, and I remain optimistic about it. Additionally, the quality of life improvements are all well done, even though I would appreciate more engaging armor mods. Overall, I am very positive about this expansion.
Furthermore, the raid has not released yet, and I remain optimistic about it. Additionally, the quality of life improvements are all well done, even though I would appreciate more engaging armor mods. Overall, I am very positive about this expansion.