Incredibly interesting mechanical usage held back by the game itself's boring checkmark stage design and utilization of said mechanics.

The best part was the discovery phase I felt in the first stage trying to get a handle over piloting the mech plus the buddy car and realizing what I can do with it without a manual. Then it immediately pitfalled when I realized that what the game was generally asking of me was to move forward pelting off enemies from afar before a decent boss fight that asked for very little of that depth you could get. Things are far too deliberate for your motion to be super interesting (this ain't no Mr. Gimmick!) and generally things fall into square block->square hole ways of fighting encounters. Wish this game got a sequel so it could go balls to the walls crazy with what it has here but otherwise I found myself nodding off during Stage 3 and I realized very quickly it was just time to put it away. Well aware I might be a minority here, considering the game does do a decent job of making sure you understand every mechanic. I just shot myself in the foot I guess by already figuring out everything I could do within the first 10 minutes.

Reviewed on Mar 09, 2021


4 Comments


3 years ago

curious to try this one out, reminds me of Alien Soldier's steep learning curve

3 years ago

at least judgign by the unconventional controls

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1 year ago

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I don't know how that's your takeaway from what I said