This review contains spoilers

I don't get all the imagery in this but the main thing the game's trying to show seems clear to me, this one is surprisingly fun to play, it's gameplay loop of finding office furniture that's actually flesh is great, in the end the timers, the consistently deteriorating condition of the news anchor just shows that his time in this world is up. He has cancer and before he dies he wants to look for one good story, one that will make people remember him. Thats a great contextualisation of the gameplay loop, but what is the reason behind the way this destruction is presented, maybe it's just abstraction cause killing people in an office is too shocking or edgy for the actual narrative.

The game also ends on a really chilling line and something I have thought of before. "No one will care about my Death if I don't prove to them that I lived" They say people die 2 deaths 1 when they die physically and another when no one remembers them.

Reviewed on Aug 13, 2022


Comments