MBCastro
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Sam Barlow has been inovating in interactive narratives in amazing ways for a long time does not get enough credit. I think since Silent Hill Shattered Memories (which is masterpiece in storytelling) he has been introducing amazing ideas in new ways on how to tell a story.
Most of the end of the year awards always have a "narrative" category, but they always seem to award the experiences that try their hardest to be as close as possible to the cinematic language. Which is unfortunate, because video games can much more than that, exemplified by Immortality.
The game is excellent and I highly recommend it for anyone interested in interactive storytelling.
I still have some minor complaints that do not impact much the experience:
- there is bunch of scenes that are too long and dont add much
- the random aspect on how the interactive elements unlock new scenes makes for a lot of repetition (maybe the algorithm should prioritize new scenes)
- there is bunch of scenes that are too long and dont add much
- the random aspect on how the interactive elements unlock new scenes makes for a lot of repetition (maybe the algorithm should prioritize new scenes)
Its hard to say this when its inspirations are such important and influential games, but honestly, I think Dusk is one of those rare cases where it improves and surpasses some of its FPS inspirations.
Aside from minor issues such as pitfalls in one or two stages (I think its very unfair in FPS' when you're supposed to look around and move in directions you're not looking directly, to put a hole in the ground where you're obviously not looking), navigation in dark environments without the flashlight and a disapointing grenade laucher/mortar weapon, I dont think I had many issues that impact significantly the experience.
The Switch version is very good. I know the game was designed with mouse and keyboards in mind, but the analog controls with gyro (and I think a little bit of aim assist) are very enjoyable. I only had issues with the first part of the final boss in terms of controls.
The most underrated game developed by Nintendo. One of the best metroidvanias of all time, super original, combining some of the foundations of the genre with clever with puzzle platforming instead of action/combat as is the norm for most metroidvanias.
I'm very glad they considered this as one of the first games released on the Switch online. Hopefully it gets more recognition, as it surely deserves.