Bio
It's me morpheis

I don't play bad games aside from Sonic
Personal Ratings
1★
5★

Badges


GOTY '22

Participated in the 2022 Game of the Year Event

Liked

Gained 10+ total review likes

Best Friends

Become mutual friends with at least 3 others

Popular

Gained 15+ followers

3 Years of Service

Being part of the Backloggd community for 3 years

Noticed

Gained 3+ followers

Favorite Games

Dino Crisis 2
Dino Crisis 2
Sonic Adventure
Sonic Adventure
Illbleed
Illbleed
The World Ends with You
The World Ends with You
Ape Escape 3
Ape Escape 3

007

Total Games Played

000

Played in 2024

001

Games Backloggd


Recently Played See More

Signalis
Signalis

Nov 03

Little Witch Nobeta
Little Witch Nobeta

Oct 28

Hyper Demon
Hyper Demon

Sep 20

Sakuna: Of Rice and Ruin
Sakuna: Of Rice and Ruin

Sep 08

Recently Reviewed See More

A third person shooter/baby souls-like where you become the little girl. The Early Access Demo made it seem wafer thin but this game's actually got some meat on it's bones.

The key difference is that this game borrows Demon's Souls two big revelations; losing money when you die, and dodge rolling the fuck out of everything. LWN manages finds a nice compromise in those mechanics by making you only lose money when you use the shitty welfare healing items, and having enemy animations be reasonable (VERY refreshing after Elden Ring).

Reminds me of the games From Software used to make for the PS2, Agetec would've been all over this shit. If you understood that then you're obligated to buy this game.

The Devil Daggers developer returns from the void with another arcade shooter that functions more like an inversion than a sequel.

It retains the same shart-or-spray primary weapon, and the enemy archetypes (skulls) are functionally identical, but the change to the scoring system is a brilliant slight of hand.

Instead of being an endless arcade shooter where your score is determined by how long your session time was, Hyper Demon counts DOWN and forces you to raise the time/score by killing enemies in rapid succession.

Aside from some cute philosophical implications (Devil Daggers is a theoretically perfect game, and Hyper Demon can be theoretically perfected), the immediate change is that beating your high score and improving your performance no longer incurs diminishing returns from the player.

Hyper Demon is an overall improvement over Devil Daggers, and a fascinating case study in game design, and how radically an experience can change with the slightest tweak.

Immaculate world building and storytelling, combined with machine-precision game design. Signalis is a dark, difficult game which propels you forward with jarring moments of tenderness. It is a complete work of art that stands on it's own merit.