MORPHEUS
Bio
It's me morpheis
I don't play bad games aside from Sonic
It's me morpheis
I don't play bad games aside from Sonic
Badges
GOTY '22
Participated in the 2022 Game of the Year Event
Liked
Gained 10+ total review likes
Best Friends
Become mutual friends with at least 3 others
Popular
Gained 15+ followers
3 Years of Service
Being part of the Backloggd community for 3 years
Noticed
Gained 3+ followers
Favorite Games
007
Total Games Played
000
Played in 2024
001
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A third person shooter/baby souls-like where you become the little girl. The Early Access Demo made it seem wafer thin but this game's actually got some meat on it's bones.
The key difference is that this game borrows Demon's Souls two big revelations; losing money when you die, and dodge rolling the fuck out of everything. LWN manages finds a nice compromise in those mechanics by making you only lose money when you use the shitty welfare healing items, and having enemy animations be reasonable (VERY refreshing after Elden Ring).
Reminds me of the games From Software used to make for the PS2, Agetec would've been all over this shit. If you understood that then you're obligated to buy this game.
The key difference is that this game borrows Demon's Souls two big revelations; losing money when you die, and dodge rolling the fuck out of everything. LWN manages finds a nice compromise in those mechanics by making you only lose money when you use the shitty welfare healing items, and having enemy animations be reasonable (VERY refreshing after Elden Ring).
Reminds me of the games From Software used to make for the PS2, Agetec would've been all over this shit. If you understood that then you're obligated to buy this game.
The Devil Daggers developer returns from the void with another arcade shooter that functions more like an inversion than a sequel.
It retains the same shart-or-spray primary weapon, and the enemy archetypes (skulls) are functionally identical, but the change to the scoring system is a brilliant slight of hand.
Instead of being an endless arcade shooter where your score is determined by how long your session time was, Hyper Demon counts DOWN and forces you to raise the time/score by killing enemies in rapid succession.
Aside from some cute philosophical implications (Devil Daggers is a theoretically perfect game, and Hyper Demon can be theoretically perfected), the immediate change is that beating your high score and improving your performance no longer incurs diminishing returns from the player.
Hyper Demon is an overall improvement over Devil Daggers, and a fascinating case study in game design, and how radically an experience can change with the slightest tweak.
It retains the same shart-or-spray primary weapon, and the enemy archetypes (skulls) are functionally identical, but the change to the scoring system is a brilliant slight of hand.
Instead of being an endless arcade shooter where your score is determined by how long your session time was, Hyper Demon counts DOWN and forces you to raise the time/score by killing enemies in rapid succession.
Aside from some cute philosophical implications (Devil Daggers is a theoretically perfect game, and Hyper Demon can be theoretically perfected), the immediate change is that beating your high score and improving your performance no longer incurs diminishing returns from the player.
Hyper Demon is an overall improvement over Devil Daggers, and a fascinating case study in game design, and how radically an experience can change with the slightest tweak.