A good example of how to do a party fighting game that isn't a platformer fighter. Simple, especially compared to much of Capcom's output, but this makes the game very approachable. Power Stone system theoretically makes play shift very quickly back-and-forth, but in practice it's easy for one side to stomp the other. Play is quick enough that it stays engaging across rounds. Would imagine this is very fun in a multiplayer setting.

Kinda felt skeevy playing as Rouge.

Reviewed on Feb 11, 2023


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