MagneticBurn
I miss video games.
I miss my mom.
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Pinged
Mentioned by another user
Shreked
Found the secret ogre page
GOTY '22
Participated in the 2022 Game of the Year Event
Gone Gold
Received 5+ likes on a review while featured on the front page
Organized
Created a list folder with 5+ lists
Listed
Created 10+ public lists
Best Friends
Become mutual friends with at least 3 others
Busy Day
Journaled 5+ games in a single day
Donor
Liked 50+ reviews / lists
3 Years of Service
Being part of the Backloggd community for 3 years
Epic Gamer
Played 1000+ games
GOTY '21
Participated in the 2021 Game of the Year Event
Famous
Gained 100+ followers
Treasured
Gained 750+ total review likes
Adored
Gained 300+ total review likes
Trend Setter
Gained 50+ followers
Well Written
Gained 10+ likes on a single review
On Schedule
Journaled games once a day for a week straight
Loved
Gained 100+ total review likes
GOTY '20
Participated in the 2020 Game of the Year Event
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Popular
Gained 15+ followers
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
Favorite Games
1545
Total Games Played
051
Played in 2024
003
Games Backloggd
Recently Played See More
Recently Reviewed See More
This game leaves a weird first impression, has kind of that Thunder Force effect where enemies don't attack much but when they do it has almost no pre-empt and an unforgiving hitbox. Then you get to the bosses and their bullet patterns seem impossible to avoid. But on replaying this I learned 2 crucial things:
1) You have a dodgeroll that reflects everything and can be used anytime
2) This game has DDP chaining and you get OBSCENE amounts of extends
Combining these two makes for a very unconventional shmup, because you're not so much dodging as you are managing the dodgeroll economy and trying to keep a constant stream of damage on-screen. It's an extremely modernist and indie conceit but handled very well because of the freckles of shmup fundamentals underneath and stellar cyberspace resonance.
Clearly, between this, Sin & Punishment, Star Fox 64 and that cancelled Viewpoint sequel, the N64 needed waaaaaay more shmuppin' in its veins.