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I'm not sure why Mobile Suit games are general low quality, but this one is no better. There are some really great Gundam games out there, so find and play those instead.
Everything apart from the suits, to a degree, looks like a PS3 and it controls like a PS1 game; every action has a massive cool down, and fights are dictated by who can combo and stunlock first; the stats are overwhelming and unexplained; 1:1 battles end up with you on the ground and taking 10 seconds to stand up, and that's if you're not blown up by 2-3 people off rip; the hub area is basically a mobile game but with extra steps; I couldn't find a 700 point match, just kept booting me out and saying "great job"; etc. etc.
But the biggest sin of all is that it controls like complete garbage. Nothing about piloting a suit or walking around as a pilot feels good. It's really neat at first that you can even leave your MS and walk around: it really puts into perspective just how massive Gundam are.
But nah, I'm not going to suffer through these awful, terrible, no-good controls just to play an ugly mobile game. Maybe one day when I'm really, really bored and get heavily into Gundam and devour all other Gundam media will I give this another go.
It's not nearly as terrible as A Machine for Pigs, but it is a far cry from the masterpiece that is Soma. After 7 hours I couldn't stomach playing for what I assumed is another few hours.
It seems like they doubled down on my least favorite parts of Soma, which is sadly the actual "gameplay": the monsters. I don't think I was able to hide successfully from a single monster, they always seemed to find me. I literally could not tell if my game was bugged or that's just how the game works, but I groaned every time I ran into a monster. which was often. Not only was their AI complete bullshit, but apparently they just disappear once they get you; you cannot die from getting captured. The biggest punishment in the game is having to sit through the, uh, "revive" animation where Tasi looks at herself for 20 seconds.
I was genuinely intrigued by the story, it all worked for me. The theme of motherhood, the quickly growing fetus, the increasingly dark and distressing flashbacks, stumbling upon an alien world, the mystery of what I seemingly did to my crew days ago, it's all great stuff.
But it's simply not fun to play. My tipping point was a portal puzzle that was poorly explained and obtusely completed, which was followed by what seemed like an hour of being chased by scraggly monster men. Once that part of the game amounted to nothing, I threw my hands up and uninstalled.
Frictional games have made two great masterpieces: Amnesia the Dark Descent and Soma. The first is genuinely fun to play and solve puzzles in, the second has one of the best stories ever told in video games. But so far these are the only 2 home runs from this studio. I hope they learn more lessons in their next game. Maybe I'll find out on a sale.
A genuine improvement to the 1st game in just about every way and one of the standout budget, double-A action games of that era: it stands tall next to kin like Space Marine and Republic Commando.
Campaign was full throttle, varied in each of the 14 chapters; the shooting was more solid and responsive than ever; the weapon variety was exciting; and the soundtrack was basically Doom Lite before Doom 2016.
Now that we're getting Space Marine 2, this has gone straight to the top of the list of Games I Hope Get a Sequel One Day. Goddamn do I hate IP licensing for taking this series away from us and burying it under the shitshows that are Hasbro and Activision.