This review contains spoilers

Its weird to think that without this game, there may have been a chance that I wouldn't be around now to review it nearly a year later. The games underlying themes of death and rebirth spoke to me in a period of my life when I was at my lowest, and I think in a way, it also allowed me to begin the process of closing that dark chapter of my life and to keep moving foward to other doors that lay ahead of me.
An example of which could be seen in the Death Arcana, one of the 22 major arcana present throughout the entire series. While negative connotations have been previously associated with it, there is also an alternative meaning behind it. It can signal that one major phase of your life is ending, and a new one is going to begin.

That is partly why I have come to cherish this game, and to an extent, the franchise, so much. Even though from here and there it does seem to have its.. rather dated flaws in some places (e.g the hermit/magician s.l), the positives that the game, the story, the writing (in most parts), the character arcs have shown me throughout my near 731 hour playthrough far outweigh said negatives in my mind.



(P.S.
As for how i got so many hours in a game that only has 90-100 hours of content in... Tartarus was quite addicting in its gameplay suprisingly, even if it was merely just a spiritual predecessor to Mementos in a way. Also i thought that the final boss needed to be fought at like max level so there was a lot of grinding involved. I can definitely say that im never going to spend that much time on something like that again lol.)

Reviewed on Apr 18, 2023


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