39 reviews liked by Marshadow


Mario 64 is one of, if not my favourite game of all time, and Mario Galaxy isn't far behind. I think that's why I dislike this game to such a degree. I really enjoy 3D Mario and I want this to enjoy this game but I just don't like it at all.

The movement is undoubtedly the best part about this game, similarly to 64, but unlike Mario 64, the controls are not complemented by the level design nearly as well. The levels and the missions within those levels felt like they were designed with JUST the idea of F.L.U.D.D., and not all the other crazy shit Mario has in his arsenal.

Sirena Beach is a good example of this. Outside of the obligatory missions that involve secret levels, they literally just boil down to "Go here, spray this, proceed" or "Scrub this specific area clean". The King Boo mission doesn't fall under this formula, but it's not particularly well-designed either.

I think this is why the secret levels are my favourite part of the game. When F.L.U.D.D. is out of the picture, the levels are created in a manner that encourages you to utilize the moves you've been given and get creative. It's where the game really shines (xd), because as I said earlier, the controls is the best part of the game.

Level design and F.L.U.D.D. aside, the missions are just kinda... boring? They aren't bad or anything, but to me, most of them just aren't interesting at all. I feel like I explained why I think this with the Sirena Beach example from earlier.

The "get 7 shines from every stage" is the most egregious part of this game to me, and is one of my least favourite designs in any video game that I've ever played. Aside from forcing you to play missions you don't want to, it makes half of the content in the game redundant, if you're not going for 100% that is. You can chalk it up as just "optional content" but I hate the idea that some shines are inherently worth more than others, especially when Mario 64 just demonstrated how fun having the freedom of choice when it comes to selecting what missions you want to play and which ones you don't. I'm seriously struggling to find a single find a single upside to this type of design. It's bad game design and a big enough issue to straight-up kill the game. There's a reason why they went with the 64 approach when it came to selecting levels and missions in Galaxy.

I'm not gonna comment on the story and voice-acting, because I don't care. The game has way more prevalent issues that I just went over.

A lot of the issues I have with this game probably, definitely come down to personal preference, but I hope I still got my points across well.


Mario Sunshine is my all time favorite Mario game despite me never actually growing up with it. I never owned a GameCube as a kid (even though I always really wanted one) and had to make due with the ever so popular and accessible Wii titles. Those do in fact have a special place in my heart, no doubt, but I always looked at the GameCube library with an envious gaze. It was always there, right in front of me, but always out of reach. Of course, one day that changed. At the ripe age of 13, I got a GameCube, and soon after a copy of Mario Sunshine that I could call my own. And after sitting down and and immersing myself in yet another Mario classic I very quickly came to the conclusion that this game was complete dogshit and not worth my time. Like many others I had simply decided that this was the worst 3D Mario, and I was probably better off sticking with the games I actually grew up with instead of this boring stupid mess of a game.

Then 2020 came, and simply put... I was bored as fuck. Late into the year Nintendo announced that they would be releasing enhanced ports of Mario 64, Mario Galaxy, and Mario Sunshine. For some reason, despite this being a pretty lazy collection of emulated ports of 3 games I could have easily played on an emulator on my PC, I still bought the damn thing because dammit I love Mario. I decided I would 100% complete every single game on that collection as, aside from Mario Galaxy, I hadn't completed any of them.

When I booted the game up that fateful September I decided "You know what? Fuck it. I'm gonnna start with Sunshine. I know I'm gonna hate it but if I follow a guide maybe the pain will be slightly less pronounced." And so, my first true experience with Sunshine began, and it was a blast. Finally, after all these years, it clicked. After a few days I had finally completed Mario Sunshine... And after I completed every other game in the collection I did it again... And again... And again. Each time I play this game I have a big fuckin smile on my face, the kind of child-like wonder that no other game has ever been close to capturing.

I think I just have a soft spot for that GameCube era jank, despite me never growing up with the system. Wind Waker has always been my favorite Zelda and while I'm not a Smash guy myself, I've always sort of had this distant admiration for Melee. I guess something about the unrealized ambition many of these games had has always been something I sort of appreciate. As I grow older games feel smaller, no matter how large the world is I can always define the "end point".

Video games will never scratch that itch of impossibly large worlds with endless content, I came to that realization long ago. But that fondness for the games that will never be has made me appreciate how ambitious some games are, and even though I'll never love all of them... I can always respect them. I also like to think it's why I love games with incredibly dense mechanics and strong unnessesary worldbuilding. I can't just help but to respect the grind you know? All this is to say that Mario Sunshine in an "objective" lense may not be a 10/10, but goddammit it's a 10/10 in my heart, and I'll always love it for what it is, and what it could have been.

I have beaten this game twice, gotten all of the platinums on all of the dandori stages, and done every sidequest, and somehow I'm hungry for more, I mean FUCKIN STARVIN for more. I was hyped beyond belief for this game, had the highest expectations, and somehow this game still managed to blow my FUCKING mind. At some point I was like "wow this game sure has a lot of content" and then out of nowhere oatchi turned around and looked me in the eyes and said "oh you like that? you like all this content you bitch? lil baby bitch? lil baby unemployed bitch? well FUCK YOU here's more content you ugly piece of shit." i was a little freaked out at the time but looking back i appreciate the gesture. Basically my point is that this game just throws a lot at you, and not a single time did I think "This is a bit much don't you think?" NAH I had a smile on my face the entire time. This game is easily my game of the year, it honestly isn't even fucking close. god i love pikmin. life changing experience.

Every Zero Escape Game:

Protag: Ow, my ass hurts-

Character: That reminds me of this story where this scientist hit his ass on the edge of a table, but didn’t feel it. Then, months later, he died of ass pain. They call it Temporal Ass Pain or TAP

Protag: I’d TAP that-

Character: Say we took two asses, and we both slapped them really hard, there’d be a 56.000079% chance that one of them won’t feel it. That pain didn’t just get absorbed by the ass tissue, it’s being transported to the future. They call people who don’t feel Ass pain until later…TAPers…I wonder…if they could transport ass pain to someone else-

Zero: Ive injected Ass Poison into all of your left buttcheeks. You have exactly 2 hours to solve my Ass Slap puzzle.

You guys spent $70 on Bad Piggies

This review contains spoilers

Danganronpa sucks, this is a sentiment most of my friends hold towards the series and despite my enjoyment of the second game, it’s an opinion I’ve shared on the series too. The last game that I ever thought would also hold this sentiment was Danganronpa V3: Killing Harmony itself.

At its core V3 attempts, and succeeds, to make a meta-statement on the over-saturation and milking of series’, consumer entitlement and what happens when the same thing is demanded over and over again, all of this being done while the game parodies itself and Danganronpa as a whole.

What V3 shows us is what happens when new danganronpa games, animes, mangas, spin-offs, adaptations are demanded, we get left with a cruel cycle of a cruel game that lacks any sort of originality or creativity. The V3 in the games title actually standing for 53, is an incredibly blunt jab at the milking of the series by the point of this games release, while the repetition of certain aspects in the murders of the game, as they parallel murders from the previous games, is a great point about the lack of creativity that comes from something being milked. Towards the ending, Tsumigi/Junko 53 constantly refers to herself and her plan as a perfect copy, this being another point about the lack of originality in such a worn out series, you could even read her cosplays of previous characters during this point of the game as commentary on the fanservice usually expected towards the end of a Danganronpa game. The game refers to Junko showing up and the hope and despair themes as an expected constant of the franchise, something that cannot change because what people want more then anything is the same thing over and over, and that line of thinking is something the game heavily discourages.

On a textual level, the main theme of V3 is Lies and Truths but towards the end of the game it almost awkwardly shifts to returning to the series’ staple themes of hope and despair, this shift is a great drilling in of those points the game is making about creativity and such, Danganronpa must be about hope and despair so the game goes back to being about hope despair before the protagonists reject Danganronpa and it’s main themes to forge their own path away from killing games.

One of the main messages of the game is that fiction can change the world, and it’s the main theme which I think is what lends the ending an optimistic tone rather than the cynicism you’d expect from the a game that appears to have a lot of self loathing towards itself and the series as a whole. This message is quite pertinent and strong, a reminder that even if the game was just a fiction in its own universe it can still hold weight but constantly demanding more of the same thing, the same killing games over and over is bad and that Danganronpa is something oversaturated that needs to end.

While I do enjoy the majority of the cast, along with most of the chapters and trials, it is one of the main ways that the game satirises the series. Something that I think ties into this idea, while also tying into the themes of Danganronpa as a piece of fiction, is how one note some of the characters feel. Tsumigi believes fictional characters to be unimportant nothingness so her character, as someone vapid and unimportant until the final few minutes, reflects this. Kaede after receiving her ultimate talent has about 70% of her character become piano references. This like of thinking could be applied to most characters, and while most of them (Miu, Maki and Kokichi being the ones that spoke to me the most) have pretty good arcs and inner conflicts, I think they are unequivocally ‘Danganronpa’ in a way to satirise the series’ reliance on tropes and to be an introspective mocking of its own writing.

The overall murders and mysteries in V3 I found pretty compelling but with the way they repeat aspects from previous games while also paralleling them, it again relates to that idea of unoriginality in an oversaturated series while also poking fun at that other games in the series for relying so heavy on a formulaic structure.

My biggest criticism with V3 is that I feel it doesn’t go far enough with its satirising of Danganronpa. I definitely think it parodies the series in a lot of ways but I’m still left feeling like it could’ve been more extreme with mocking the worst tropes of the series, this definitely would’ve helped the twist land with a much better execution too.

The one undeniably great thing about V3 is it’s soundtrack. Just like it’s predecessors, Masafumi Takada created a masterpiece of a video game ost with a variety of amazing tracks all perfectly suiting the scenes they accompany, it also flawlessly reuses tracks from previous games. The highlight of Danganronpa gameplay are the trials and they wouldn’t be nearly as amazing without the brilliant songs that are used throughout the sequences, the same could be said for how much songs like Beautiful Lie bring to the atmosphere while exploring the setting. Killing Game Completion Ceremony is the soundtracks greatest song, it carries a sense of somber melancholy littered with slight hope which perfectly captures the essence of the ending, it is the perfect musical accompaniment for the end of Danganronpa.

What V3 provides is the perfect ending for a series as flawed and ridiculed as Danganronpa, a stark and bold comment on over saturation of art and the perversion of a series’ original purpose, while also providing some good characters who tie back into the theme of fiction. It is certainly not perfect, and it isn’t the best execution of such a shocking twist but for what it says about itself, it’s franchise and fiction as a whole, it’s something I can’t help but love. It’s a simple game but even then I feel like I haven’t touched on many of the aspects I adore from it, simply a flawed but brilliant work of fiction.

i seriously do not know how ryukishi comes up with this shit

Umineko: When They Cry is a love letter to the mystery fiction genre with a ridiculous amount of ambition behind it. The way it sets up its central mystery makes for some of the most entertaining twists and tricks mystery stories have to offer, but this all gets put in a new light when the story gets meta, fully deconstructing and examining the tropes it uses. Its themes don't just stop at metafiction, though. Umineko also explores topics such as child abuse, the nature of love, the subjectivity of truth, and even discusses systemic misogyny with astounding respect and sensitivity for a 2007 video game. Umineko has changed my life in a way I'll never forget, and it truly deserves to be called the best fiction of all time.

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