Matt3z
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Ocassionally silly reviews sometimes serious depends how that game makes me feel.
Ocassionally silly reviews sometimes serious depends how that game makes me feel.
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Like any good ace combat game there’s an insanely made music track that goes hard for no good reason but this times it’s some strings and weird rap. The dodge mechanic is fun but obviously because it’s a 3DS game you can’t do crazy movement otherwise. Story is fine it’s not special but it does a decent job levels are all good to great. Just a decent handheld ace combat game.
ACTIVATING COMBAT MODE Crisis Core is very dumb the gameplay is like okay at best? It stumbles into a pit of spamming MP/AP actions (mostly magic spells) once you "get it". It goes for gimmicks and mini games to break up the monotony sometimes like a sniper segment or chop down the missile rhythm game. This ultimately fails but it does try to be an FF7 experience. Voice direction here is terrible across everyone honestly but then again I really don't know if Zack is just like literally a golden retriever guy I mean people call him puppy so it tracks but I don't love the guy or his many awkward lines and delivery. Other characters especially Genesis are so bad and I blame the script on this one entirely. You can't make an entire play out of a background asset in the original FF7 intro cutscene with basically zero meaning other than "cool art" and expect Shakespeare to come out the other end, especially in a 2007 video game originally on the PSP. The good is the CG cutscenes and what remains as echoes of/reinterpretations of events and story beats from FF7; Aerith does a good Aerith impersonation and Sephiroth does all of that business decently well. Most things new here though are meh at best - Turk's stuff with Cissnei and Tseng is decent but needed more Reno and Rude. When your main villain's most notable feat is being the inventor of apple juice my head swings between this being garbage or kino. I'm not that easily swayed even while liking the FF7 world, story, and setting. Again realising all I had to do to plow through the game was specialise into specific materia and learning I could avoid combat by just running along the edges of encounter zones it made it quicker and less painful for me so I guess I'm glad I did my homework before dropping into FF7 Remake part 2 Rebirth but wouldn't wish it on anyone. CONFLICT RESOLVED
It's decent but nothing too special jumping from Momodora 3 just much better sprite and animation work going on here it's a slow paced but short metroidvania light on complexity and back tracking I'd probably recommend it to a first timer to both this series and the genre honestly. Story is there it does a decent job and there's much greater atmosphere and artistry at play than what came before it. More bosses that are fun but not too challenging by any means. Less awkwardness with how it plays looks and feels but still not doing anything really special for me. It's a good time though!