Bio
I play video games but most of the time I just go back to Minecraft.
Personal Ratings
1★
5★

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Gained 10+ likes on a single review

GOTY '23

Participated in the 2023 Game of the Year Event

Popular

Gained 15+ followers

Loved

Gained 100+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Gamer

Played 250+ games

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Become mutual friends with at least 3 others

3 Years of Service

Being part of the Backloggd community for 3 years

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Gained 10+ total review likes

N00b

Played 100+ games

Favorite Games

Gingiva
Gingiva
Rune Factory Frontier
Rune Factory Frontier
Graffiti Kingdom
Graffiti Kingdom
Minecraft
Minecraft
Anodyne 2: Return to Dust
Anodyne 2: Return to Dust

334

Total Games Played

010

Played in 2024

024

Games Backloggd


Recently Played See More

The Munchables
The Munchables

Mar 05

Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition

Feb 25

Shadow of the Colossus
Shadow of the Colossus

Feb 05

Going Under
Going Under

Jan 26

Last Seen Online
Last Seen Online

Jan 25

Recently Reviewed See More

In my opinion this is one of those games that suffers from being open world more than it benefits from it. The absurd amount of crafting ingredients makes even the purple item pickups not be something I'm excited about. The vast open space and the refusal to have any way to track questlines makes content even more missable than they already were in Dark Souls. The amount of very similar catacombs and mines with the same bosses just to fill the empty space sucks.

But in terms of action, this is probably the best it has ever felt. I was also way more invested in the storyline than in any other souls game because this is a world that feels alive and able to be meaningfully changed. This is also a really pretty game, it's nice to finally see a color other than gray in a Souls game and all the designs are really cool. The spirit ashes are another way to grant you the power to adjust your own difficulty and it's much appreciated.

There are a lot of interesting ideas here that I really like, like the whole prosperity points system, irrigation and the setting itself, but it feels like there's no interest in doing anything more interesting with them than having them as a background to an otherwise generic Stardew Valley farming cozy game of the month. I really enjoyed this when I was playing it, but looking back at it now just makes me sad.

Really fun RPG! The mechanics are very simple compared to a lot of recent RPGs, which helps you really appreciate the vibes. The graphics are beautiful, I love the use of color and shading, the Toriyama style really shines here. The music is what you'd expect, I just wish there was more variation.

Act 1 was really fun, the whole usual JRPG lets save the world kind of deal with a sorta predictable twist. Act 2 had a cool concept and pretty alright execution even if revisiting places and recruiting people again felt too repetitive at some points. Act 3 had the best story in my opinion, but the difficulty spike was so tall that I had a hard time having any fun without grinding (I gave up on grinding so I didn't finish all the side content). Overall pretty typical Dragon Quest story, but it can be refreshing to come back to a franchise that is so sincere and wears its heart on its sleeve.