Looking forward to a rather short puzzle plattformer like the first game I just finished last December, Creepy Tale 2 was actually a little surprise. Though I already had expectations that led me to buy the game early and discounted to 7,99€, still a lot as I had bought plenty on sale anyway that I could have played instead, this sequel changed game mechanics to an almost point'n'click adventure, adding depth to a simple left and right scenario.

No longer do you jump or randomly click to check for interactivity, as now there are hotspots allowing specific actions. And there is more than a vague story to Creepy Tale 2, actually even voice acted in English, with an eastern-european accent more or less. It does blend in however, because it is a sinister narration like fairytales before Disney added their formula just like it happened to Marvel and Star Wars more recently. It feels like at the adequate dark medieval place for a deceased mother and a little sister lost to evil forces.

When you start playing the boy Lars at his home, just like in Creepy Tale, there will be an expository, slight guidance at first, introducing the world and controls, but soon you're on your own, away from the house, looking for the remaining family. In case of Creepy Tale 2 though, due to the new hotspot system, I felt a lot less lost in what I was expected to do.

Good thing is, although you could play Creepy Tale 2 as a standalone title, it also delivers kind of an origin story to the build up mysteries from the first game without actually pushing it. It's up to your interpretation on the details found in both games, I guess, as I've read reviews telling there's no interconnection at all. Well, see for yourself.

Occuring in quite similar realms, it's no surprise puzzle design is rather familiar. It's basically a more polished surface with improved artworks reminding of old fantasy cartoons mixed with a beastiary and characters close to Creepy Tale. In the sequel, you find detail elements like glowing butterflies or dreamcatchers included just as puzzles will require a lot of trial and error, frustration and relief after learning patterns to hide from cannibal witches or opening locks.

Sadly the two options for an ending aren't too rewarding. In general I felt that from a gaming perspective it was actually anticlimactic due to the linear design and final decision happening way after quite some dialogue passed the screen. That's probably a matter of taste though, I just had a quite similar experience with The Whispered World. I would have preferred maybe just another little scene added before the credits roll in. It may contribute to the impression that the Switch version of Creepy Tale 2 omits the achievement system.

Technically, there's really just minor flaws to report from the game. I've heard the PC version had some bad freezing glitches that I didn't experience on the Switch. I had about five moments where it felt like the figure is stuck for a few seconds. There was no need for a reboot though. And then there was one puzzle that required me to learn I don't just move a switch back and forth horizontally, I can actually push and pull it vertically as well. That design didn't feel self explanatory enough.

If you don't want to play Creepy Tale 2 in English, you might want to check first, because when I left the default settings on German, the texts read like directly from Google Translate without having a native speaker related to the game looking over it. I could live with few sentences making no sense at all as I was listening to the English dub anyway, but when you read a diary a certain logic is mandatory.
In this case, and I switched to English text then, the month "March" for example was translated to "Marsch" from "the march" like in "marching soldiers" rather than the word "März" required here.

Creepy Tale 2 in a way still is a mixed bag, that you play as a fan of the atmosphere and story rather than looking for intelligent puzzles. Maybe I'm too used to moon logic here, but for instance I'd prefer finding actual solutions to clicking on a lock until it works. I also like to think forward, so stopping me from picking up an already highlighted item, that I will have to actually get, when I found out about it a few steps later does not work best with my way of playing.

I've read critique some walking back and forth is required due to clues being put on walls and other immobile objects, but as much as I understand a journal would help, as an old school gamer, I just rely on the secret technique of taking notes here. In fact, the old fart I am, just having a smartphone since about 15 month, I already moved on to creating a Google Docs file or even take a screenshot with the camera. I know, I could also screenshot with the Switch directly, but neither is the picture as easy to access during play, nor did they make transfer to my mobile device comfortable.

It's also a great addition for Creepy Tale 2 to offer more exploration through interaction, but that plus on the other hand also leads to that you might have to repeat the same combination a second time, so you've proven definitely, to find out you need to do it a third time, just for the sake of it. And then, when it's clear you want to jump on that item you just placed to cross water, you have to click that thrice as well, without anything to disturb you passing. It's nitpicking, but that really could be designed more convenient if there isn't supposed to be a challenge anyway.

But then you're just drawn into nightmarish conditions even forcing the young protagonist to kill sometimes. Creepy Tale 2 has a more than adequate score, I must add. In combination of sound design via headphones and the vibration of my pro controller some scenes literally felt creepy and in those rare moments when it's not only timing but time pressure the adrenaline level rises.

I guess after the blend of different situations in an eerie environment still created an interesting enough game with Creepy Tale, you can count the narrative development of Creepy Tale 2 as an improvement, whilst it's still stuck in the same kind of puzzle design. If that core would have evolved with the sequel, I would have called it a better game.

This way, I sure needed little more than three times the two hours it took me to complete the first game, but a lot of it went for narration I had no influence on other than to click it away, if I wanted to rush. I also wasted some time on puzzles that I possibly just was to lazy to find a clue for, but as they just required me going through a manageable amount of combinations I kept soldiering on.

Having paid a rather high price for me being a cheapskate, the effort put in to tell an actual story was required to balance the difference between the 2,99€ Creepy Tale cost me and the 7,99€ I spent on the sequel. Otherwise the lack of creativity in puzzle design would have felt close to the edge of what I'd be willing to waste on another random indie game, though in case of a then still quite new Creepy Tale 2 it really was the art and ambience I was after and I got that served well.

Reviewed on Jan 25, 2022


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