Bio
Your TLDR to my Rating Range.
★★★★★- Full Hype meter.
★★★★- Big Fan
★★★- It's alright/good
★★- It's pretty bad
★- Yikes no thank you.

Get ready for some dumb jokes and thoughtful criticism all wrapped up in a poorly thought out paragraph that I likely wrote at 3am.
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

Full-Time

Journaled games once a day for a month straight

Adored

Gained 300+ total review likes

Busy Day

Journaled 5+ games in a single day

Popular

Gained 15+ followers

On Schedule

Journaled games once a day for a week straight

GOTY '23

Participated in the 2023 Game of the Year Event

Early Access

Submitted feedback for a beta feature

Shreked

Found the secret ogre page

Listed

Created 10+ public lists

Donor

Liked 50+ reviews / lists

Pinged

Mentioned by another user

Loved

Gained 100+ total review likes

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Gamer

Played 250+ games

Gone Gold

Received 5+ likes on a review while featured on the front page

N00b

Played 100+ games

Liked

Gained 10+ total review likes

Favorite Games

A Hat in Time
A Hat in Time
Ape Escape 3
Ape Escape 3
BioShock Remastered
BioShock Remastered
Hades
Hades
Hi-Fi Rush
Hi-Fi Rush

416

Total Games Played

091

Played in 2024

447

Games Backloggd


Recently Played See More

Supraland
Supraland

Apr 25

Dead Estate
Dead Estate

Apr 24

Deadlink
Deadlink

Apr 23

Fallout: New Vegas
Fallout: New Vegas

Apr 22

Advance Wars 1+2: Re-Boot Camp
Advance Wars 1+2: Re-Boot Camp

Apr 22

Recently Reviewed See More

It's not the size of your open world, it's how you use it. Supraland showcases that perfectly with excellent puzzles in one of the best designed Metroidvanias I've seen. Great context clues, secrets around every corner and a creative list of gadgets really test you mind. Once you find one solution that in turn becomes a mechanic for later puzzles. It all really flows together seemlessly.

However, I do wish combat had either been more defined or left out of this adventue completely. I never really enjoyed it and avoiding it is next to impossible. It's a pretty big flaw, but thankfully one that doesn't bring down the adventure too much.

This is a really meaty game. Completionists will have a blast solving everything here and I look forward to checking out other games in this series. I would recommend Supraland to anyone who is interested in a good brain buster.

It's missing that variety element that makes rougelikes replayable. It's classes feel very limited. It's narrative feels undercooked. I managed to clear a full run on my 6th attempt. It then unlocked a harder difficulty and a horde mode. Doesn't seem like there is much more besides that.

But the moment to moment gunplay is great. It's very Doom 2016 and that is 100% a compliment. Abilities work great in tandum and I found the enginneer class to be my favorite. Visuals are nice and I enjoyed the music. I can see myself jumping back to it in the future to just play a couple runs but not consecutively. I don't feel that "one more run" sensation with this one.

Maybe if this was a full blown shooter campaign over a roguelike I would feel very differently. With runs over in a heartbeat and meta progression lacking it's tough not to think the idea of making this a rougelike might have been an afterthought.

I never played the original titles but I can see why friends of mine were excited when this was announced. It provides really great brain busters throughout of most of its campaigns. The different commanding officers all were really likeable on both sides of the conflict. Overall presentation is pretty good. Early on I was really fond of visuals and the segmenets that were fully animated were great.....the first few times I saw them.

I was a huge fan of the UI and the set rules each unit had. During the best battles it felt like one big chess board. Multiple solutions in front of you as you pick the best course of action. Really great stuff!

Not perfect though. I think the overall adventure lacks enough visual variety. By the end of the first campaign I had completely turned off the animations due to how they felt like padding. The other big complaint is I think the second campaign feels less interested in providing interesting battles. It seems more tuned to challenge your patience. The final three fights all had a gimick that really got on my nerves. I think a solution for this would be to have added a mechanic where the AI can surrender. It's frustrating to chip away at the enemy through what is basically a narrow hall way. There was no way he could come out on top but there he was...fighting to the end. I guess it fit the character atleast.

I liked Re-Boot Camp. Even with its flaws the game has more hits than misses, and if you are a fan of this genre I recommend you check it out.