MikeVollminator
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Your TLDR to my Rating Range.
★★★★★- Full Hype meter.
★★★★- Big Fan
★★★- It's alright/good
★★- It's pretty bad
★- Yikes no thank you.
Get ready for some dumb jokes and thoughtful criticism all wrapped up in a poorly thought out paragraph that I likely wrote at 3am.
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However, I do wish combat had either been more defined or left out of this adventue completely. I never really enjoyed it and avoiding it is next to impossible. It's a pretty big flaw, but thankfully one that doesn't bring down the adventure too much.
This is a really meaty game. Completionists will have a blast solving everything here and I look forward to checking out other games in this series. I would recommend Supraland to anyone who is interested in a good brain buster.
But the moment to moment gunplay is great. It's very Doom 2016 and that is 100% a compliment. Abilities work great in tandum and I found the enginneer class to be my favorite. Visuals are nice and I enjoyed the music. I can see myself jumping back to it in the future to just play a couple runs but not consecutively. I don't feel that "one more run" sensation with this one.
Maybe if this was a full blown shooter campaign over a roguelike I would feel very differently. With runs over in a heartbeat and meta progression lacking it's tough not to think the idea of making this a rougelike might have been an afterthought.
I was a huge fan of the UI and the set rules each unit had. During the best battles it felt like one big chess board. Multiple solutions in front of you as you pick the best course of action. Really great stuff!
Not perfect though. I think the overall adventure lacks enough visual variety. By the end of the first campaign I had completely turned off the animations due to how they felt like padding. The other big complaint is I think the second campaign feels less interested in providing interesting battles. It seems more tuned to challenge your patience. The final three fights all had a gimick that really got on my nerves. I think a solution for this would be to have added a mechanic where the AI can surrender. It's frustrating to chip away at the enemy through what is basically a narrow hall way. There was no way he could come out on top but there he was...fighting to the end. I guess it fit the character atleast.
I liked Re-Boot Camp. Even with its flaws the game has more hits than misses, and if you are a fan of this genre I recommend you check it out.