Bio
asriel/suzie (Miniike System). they/it/any. not a person. autistic and plural and dpd and 25

aspiring indie game demagogue. 3d platformer spiritualist. talk to me about analgesic productions. likes games where you are a Being in a Place

most art is good. most reasons for not liking art are total bullshit, including the ones i give. im right about all my positive ratings and wrong about all my negative ones. dont blame me for my rating curve its literally not my fault that art is good
Personal Ratings
1★
5★

Badges


Adored

Gained 300+ total review likes

Trend Setter

Gained 50+ followers

1 Years of Service

Being part of the Backloggd community for 1 year

Well Written

Gained 10+ likes on a single review

Donor

Liked 50+ reviews / lists

Loved

Gained 100+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Popular

Gained 15+ followers

Shreked

Found the secret ogre page

Gamer

Played 250+ games

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

N00b

Played 100+ games

Favorite Games

We Know the Devil
We Know the Devil
Outer Wilds
Outer Wilds
Sephonie
Sephonie
Death Stranding
Death Stranding
Tunic
Tunic

405

Total Games Played

026

Played in 2024

213

Games Backloggd


Recently Played See More

Cavern of Dreams
Cavern of Dreams

Apr 22

Golden Light
Golden Light

Apr 02

Sephonie
Sephonie

Mar 17

Heavy Rain
Heavy Rain

Mar 13

The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind

Mar 10

Recently Reviewed See More

got me thinking, among other things, about the various priorities the 3d platformer can take on...been playing this a bit in tandem with what is shaping up to be my first full playthru of mario 64 (and with sephonie as the most recent 3d platformer ive returned to) and i feel like they all illustrate some kind of imaginary rubric that u can place most of not all 3d platformers on. mario 64 here represents games that prioritize the Player Character above all else, famously slaved over for total perfection before a single real level was ever made...i'd say games like Demon Turf and Pseudoregalia pick up this torch the most. sephonie is for me the undisputed peak of the focus being the world itself, in a physical geometrical way...every move in ur toolkit is about interacting with specifically the space, u cant accomplish nearly as much in an empty room as u can with games in that first category. cavern of dreams then is a herald for games that mainly prioritize the world, but as Context rather then Shapes. its super super refreshing tbh...the spaces are about as far from abstraction as u can get despite how surreal and impossible they are. thinking about places and objects as Themselves are essential for solving the puzzles, which are the main focus here and an absolute delight...so many moments of realization were paired with a joyful smile. also super adorable and crittery, and vaguely disquieting but not in a way where it feels like its secretly threatening...all the colors are right there to be appreciated, its just strange to walk thru such expressionist worlds. an incredibly worthy successor to rareware platformers, which in retro terms were the kings of this kind of context-heavy approach (and in a slightly different way, story-driven adventure games like psychonauts). many of these indie 3d platformers take from the rareware lineage, corn kidz 64 also gave me a lot of banjo vibes, but all the games turn out so different! wonderful stuff, and extremely comforting game...v little high stakes platforming, just vibes and exploration and cool puzzles. also even tho this was a fairly easy 100%, its one of my favorites ive probably ever done...half of it gives u one of the coolest rewards EVER, the other half contains one of the coolest puzzles in the game...which ended up being the final card i needed, so it rly went out on a high note. and ofc, the whole game Expertly makes u feel like a Little Guy

rly cool stuff but not something i have the patience for atm! procedural roguelite generation is a good fit for overwhelming incomprehensible cosmic horror. saving this for when its The Vibe and i can properly fall into it

to bargain with an imperfect world...to advocate for the highest level of your ideal, fall short, yet still enable Something to be accomplished. challenging and healing in equal measure, an intoxicating dream and an invigorating waking. maybe the best game ever made if we're being real