Weirdly soulless when it didn't really need to be; the type of indie game where there's a guy on an island who spouts random Zelda 1 quotes for no discernible reason. At its base, it takes some of the familiar dopamine hits from games like Stardew Valley and Minecraft and throws them at you at hyperspeed. It keeps your hands very busy and takes minimal thought to do anything, so it's a podcast game really - I turned the music off about 5 minutes in. The pixel art is fine, the gameplay loop does what it sets out to do, but the writing is weirdly off. I can't really see any of the charm it supposedly has; I'd even say there's an almost imperceptible mean streak to some of it: killing the kind turnips (ok i didn't have to do that but you want the space), an old man impressing on you that you're killing so much of the place's (infinitely respawning) natural resources, the fact that every NPC wants you to know how their existence doesn't matter in the slightest. Should I care? The game tries so hard to not try at all with its writing.
The game's store page says "The idle game you want to keep actively playing!", which is odd because that takes the idle out of idle game making it just "game", but it does remind me of a certain type of good-not-great incremental game where all the math fits together but it's just lacking some cohesive alchemical thing. A soul probably.

Reviewed on Sep 27, 2022


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