The puzzles in these games are purely a way to force you deeper into the labyrinths the game designers have constructed, to make you go down that path you're dreading because of course there's an item you need down there. Or perhaps they test your ability to concentrate and think while an enemy is running towards you. On that basis, they work fine. In a game with no threats and bland level design, the puzzles are pushed to the forefront. And they fucking suck. If your puzzle game has me come away from it genuinely wondering if the developers even know what a puzzle is, you've fucked up. I rarely want games to be remade, but there's enough good ideas in this series that I think it deserves a second chance. There's an amazing series here buried under a couple of bad design decisions. The first two games are still worth playing though.

Reviewed on Dec 05, 2020


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