It must have been crazy for people in the western world to see Final Fantasy go directly from FF1 to this. Much more emphasis is given to the story over the typical JRPG progression of: starting as a regular guy in a town at level 1, going out and fighting animals, getting lost in the overworld and starting to curse the existence of random battles. This one is far more linear, which sounds like it might go against the idea of a big adventure, but really it just cuts out a ton of bullshit and gives the game more focus. Despite JRPGs being one of the only genres of the time to have big maps to explore, I think those of this era work best with a certain amount of linearity - see Super Mario RPG, Earthbound, probably a bunch more examples when I get round to playing them.

Speaking of Earthbound, my favourite thing about the combat in that game (although it takes ages to get there) is the rolling HP. It's still turn-based, but having your HP gradually decrease after being attacked adds much needed urgency to your heals and finishing off battles as quickly as possible to presumably staunch the bleeding these children are experiencing. Well, thanks to the patented Active Time Battle system, every fight in this game has urgency. Everyone has their own speed stat that determines when they're gonna attack next. Those goblins aren't gonna wait for you to decide to slash them. They're on a schedule. They've got an appointment for gobbling at 2pm and need this fight to be over as soon as possible. Don't think too hard about that last sentence.

A cool intersection of gameplay and story is the sheer number of times your party changes. People move in and out of your party at the whim of the game's story, which I really like because other games would be like "nooooo!!! you can't just add a character 10 levels above everyone else to the party!!!" but FF4 is like, don't worry bro, it'll work out. And it does. I appreciate the willingness to give you fairly overpowered characters when it makes sense to, and then just balance the enemies accordingly. Another advantage to having a revolving door party is that your playstyle and strategies change up every hour or so. You might lose a tank melee character and gain two sorcerers. Better put the remaining tank up front, and use the sorcerers in the back to heal everyone and start focusing more on the elemental weaknesses of enemies. Not to mention all these characters have things to say and things to do in the story, which is normal now but pretty cool for 1991 on a 16-bit console. I wouldn't say the story is particularly high art or technically proficient, but it had Themes, a pinch of meaning, and at least a few characters I did end up caring about. At a bare minimum, it made me want to keep playing to see what it was gonna pull next. That's a low bar, but I've played Breath of Fire so believe me when I say these games can miss that bar.

Now to talk some mad shit about the game since I've been very positive so far. I don't think I'll ever like random battles. Very controversial opinion I know. I just don't vibe with each footstep feeling like playing Russian roulette with the bullet being about a minute of enemies that are the equivalent of Desert Bus - easy enough to coast through but you can't stop paying attention juuuust in case you total the whole thing. Even if you get rewarded for winning, sometimes I just wanna explore and look for chests please. It's a system that I haven't found a satisfying iteration of yet.
Also, the translation in the original NTSC release is a bit sketchy. I usually felt like I at least got the gist of what they wanted to convey, but what hurts it most is the severe text box limitations from differences in how much you can convey in Japanese vs. English within a certain number of characters. It does lead to some lines being slightly baffling. That's what I get for forgetting to do two minutes of research before playing a 20 hour JRPG. A quick look at available translations seems to conclude that the 3D remake has a considerably better script, as well as there being numerous fan translations, so look into it!

I'm not entirely sure why I chose this as the start of my old JRPG expedition over FF6, which was originally the plan, but I'm glad I did. I think this game has less baggage in terms of being an all-timer you have to experience, and to be honest I just wanted something chill to play before TotK comes out. Having looked into how pioneering this game was, I think it was the start of most things I value in this genre. It might be half a star higher with a better translation, but I really enjoyed my time here; it's truly a big hunk of lovely JRPG beef. The story comes at you fast, it's surprisingly investing, and there's plenty of meat and potatoes JohnRingoPaulGeorge mechanics to sink your teeth into. What I'm trying to say is that you should eat The Beatles. And play this game.

Reviewed on May 07, 2023


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