I really liked how a lot of the mechanics of the game are purposefully obscured. It made navigating the game world a lot of fun. There were a lot of moments where I obtained a new page, figured out some new mechanic of some sorts, recognized some kind of graphic or symbol from an earlier page, which led me on a huge scavenger hunt trying to navigate this strange world and find the things I noticed. I liked those moments a lot.

Unfortunately, didn't much care for the combat. It's just your cookie-cutter "souls" combat in a game that... didn't really need it? Some bosses were very frustrating, and in a game where the fun little discoveries were what I liked, getting railroaded into memorizing some big guy's moveset waned on my patience a bit...

I beat the final boss and apparently got the bad ending - you have to collect all of the pages to get the true ending, apparently. I didn't really bother. Had a few leads to follow, but I felt kind of "secreted" out by that point. Maybe a better fast travel system would have helped motivate me more.

Reviewed on May 08, 2023


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