Mullon
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All the style in the world doesn't make up for missing gameplay elements, like an attack cancel button, or a way to replay side missions without having to go back to the overworld, or an overworld that's actually interesting.
Why does this series still take place in America, it clearly wants to be in Japan. Unless Suda gets off on Americans talking endlessly about Japan, which I could see. It's like a Yakuza game where Kiryu exclusively talks about American pop culture.
Why does this series still take place in America, it clearly wants to be in Japan. Unless Suda gets off on Americans talking endlessly about Japan, which I could see. It's like a Yakuza game where Kiryu exclusively talks about American pop culture.
If it wasn't for the No More Heroes writing this game would be utterly forgettable. It's a bare bones hack and slash where you run through long, boring corridors swatting at hundreds of forgettable enemies. Your combos are simplistic, at least half of your special attacks are worthless, and the enemies cheap shot you a lot.
It's better than 2 but worse than 3, because dungeon crawling is still less fun and interesting than exploring large overworld maps. Despite the emphasis on multitasking this time I found myself multitasking a lot less than in the previous game because Oatchi, your new companion, is too valuable as a pack mule to separate from and the maps are too small to justify splitting up anyway, while in 3 the large maps and time limit encouraged you to split up the party to get more done in time. And while I know it's not important I'm angry that they retconned the first three games, I hope future Pikmin games take a broad strokes approach to the canocity of all four games.