Natalis
BACKER
Bio
This account is purely for personal use. My scores are just how much I liked a game and my reviews are just me rambling my thoughts. I am no critic.
5★ - Love
4★ - Really Like
3★ - Like
2★ - Meh
1★ - Dislike
This account is purely for personal use. My scores are just how much I liked a game and my reviews are just me rambling my thoughts. I am no critic.
5★ - Love
4★ - Really Like
3★ - Like
2★ - Meh
1★ - Dislike
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Roadtrip
Voted for at least 3 features on the roadmap
2 Years of Service
Being part of the Backloggd community for 2 years
Best Friends
Become mutual friends with at least 3 others
GOTY '21
Participated in the 2021 Game of the Year Event
Liked
Gained 10+ total review likes
Popular
Gained 15+ followers
Gamer
Played 250+ games
N00b
Played 100+ games
Noticed
Gained 3+ followers
Favorite Games
362
Total Games Played
011
Played in 2024
000
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Rewinding back in the series to play MGS3 as someone who played MGS5 first was admittedly harmful to my experience, as the movement and controls felt awful and awkward for my entire playthrough- In general there were many aspects to this game that are quite reminiscent to the annoying stuff you'd see in games from the late 90s and early 2000s. Obviously this game is very impressive for the time it came out though, so I cant totally hold that against it.
That said, it was clear to me while playing this game why it is such a classic. MGS3 is very much a Kojima game and it is certainly not lacking in interesting, eccentric characters and complex war-and-spy based story elements. It also delivers a pretty impressive sense of atmosphere for a game from 2004. It does however occasionally have some of the silly and eye-rolling moments you'd expect from a Kojima story, but it's all very charming and got a laugh out of me multiple times. Ocelot and the final section with The Boss were particular highlights for me.
Cool game, but ultimately I'd be lying if I said i loved it.
That said, it was clear to me while playing this game why it is such a classic. MGS3 is very much a Kojima game and it is certainly not lacking in interesting, eccentric characters and complex war-and-spy based story elements. It also delivers a pretty impressive sense of atmosphere for a game from 2004. It does however occasionally have some of the silly and eye-rolling moments you'd expect from a Kojima story, but it's all very charming and got a laugh out of me multiple times. Ocelot and the final section with The Boss were particular highlights for me.
Cool game, but ultimately I'd be lying if I said i loved it.
I am very happy and thankful to have gotten a modern remake of Persona 3 since it's one of my favorite games. The quality of life and modern visuals naturally made it feel fresh and made it easier to recommend to friends than the original. It's also very faithful in terms of the story (so faithful in fact that it even maintains the same flaws the original had). The other positive thing I can say is that I very much like the several new music tracks introduced in the game, and the remastered tracks are also all good (with the exception of Mass Destruction which i think is just not as good as the original- unfortunate since this is kind of the most iconic song from the game)
That said, this remake has a lot of really small changes from the original that can't stop myself from nitpicking......For one the game's lighting is way too bright and kind of ruins the darker visuals of the original. Turning down the game's brightness helps this some but you can't totally fix it. This game also has a weird obsession with the green hues associated with the Dark Hour in the original, so all the night time scenes in Reload outside of Tartarus have too much bright green lighting going on. In general, I would say the remake simply fails to recreate the creative vision that permeates the original in terms of visuals. There are some other tiny things i could nitpick but personally I can look past a lot of the small issues. HOWEVER, there is one thing I simply could not overlook which was the removal of certain anime cutscenes from the original, which were replaced by in-engine rendered cutscenes. These scenes were very important parts of the story and the in-engine versions are a massive downgrade, seriously hurting their impact. This was by far the most disappointing aspect of the remake.
All things considered I love Persona 3 and I was happy to have experienced it again remastered and refreshed. I would consider myself mostly satisfied with this remake, I just really wish the developers put more effort into recreating the visual style that made the original unique.
That said, this remake has a lot of really small changes from the original that can't stop myself from nitpicking......For one the game's lighting is way too bright and kind of ruins the darker visuals of the original. Turning down the game's brightness helps this some but you can't totally fix it. This game also has a weird obsession with the green hues associated with the Dark Hour in the original, so all the night time scenes in Reload outside of Tartarus have too much bright green lighting going on. In general, I would say the remake simply fails to recreate the creative vision that permeates the original in terms of visuals. There are some other tiny things i could nitpick but personally I can look past a lot of the small issues. HOWEVER, there is one thing I simply could not overlook which was the removal of certain anime cutscenes from the original, which were replaced by in-engine rendered cutscenes. These scenes were very important parts of the story and the in-engine versions are a massive downgrade, seriously hurting their impact. This was by far the most disappointing aspect of the remake.
All things considered I love Persona 3 and I was happy to have experienced it again remastered and refreshed. I would consider myself mostly satisfied with this remake, I just really wish the developers put more effort into recreating the visual style that made the original unique.
Been a long wait, but It's wonderful to finally see this charming series brought to life a proper 3D space. They truly delivered too, the game looks great, and is super fun and addicting.
I've wished for a long time that Granblue could stand on a bigger stage than its mobile/browser origins. I hope they stick with this game and other projects from here on out.
My only complaints really are that i wish we got more scenes of some sort with more of the cast outside of the starting crew members. Some of my favorite Granblue characters are playable in Relink but they don't get any screen time which was a bummer. The story is also pretty shallow and straight forward. The fate episodes have more interesting writing than the actual main plot, but it's still a fun and bombastic time nonetheless.
I've wished for a long time that Granblue could stand on a bigger stage than its mobile/browser origins. I hope they stick with this game and other projects from here on out.
My only complaints really are that i wish we got more scenes of some sort with more of the cast outside of the starting crew members. Some of my favorite Granblue characters are playable in Relink but they don't get any screen time which was a bummer. The story is also pretty shallow and straight forward. The fate episodes have more interesting writing than the actual main plot, but it's still a fun and bombastic time nonetheless.