As admitted by the developers, Dead Space attempts to be both System Shock 3 and Resident Evil 4. Sadly, it never commits to either idea, and ends up coming up short of both of it's inspirations. The game is at it's best when it's retrained, allowing the players fearful imagination to run wild. The lighting, environments and sound design are brilliant but wasted on repetitive enemy encounters and dozens of instances of "watch something spooky happen through a glass pane".

Reviewed on Jun 06, 2022


2 Comments


Dead Space is one of the best examples of game as product rather than as vision.

Really not bad, quite good actually, but distinctly soulless and not inspiring in any way.

1 year ago

@TheGamingN00b. Lovely analysis, that's a great way to put it. From what I can tell so far, I think I will feel very similarly about the spiritual successor to the series Calisto Protocol as well.