An absolute hidden gem that blends comedy and horror masterfully. With it's atmosphere and physics based gameplay I find it easy to describe as "if valve made a horror game".
Each level is extremely varied in both design and appearance, with new enemies that change the way you play showing up constantly. It manages to induce severe panic in the player without feeling frustrating, a feat easier said than done. Do yourself a favor and try it out, I have a feeling it will blow up in popularity soon.
Equal parts mindblowing and frustrating, I so badly wish I could give this game 5 stars.
Significant portions of this game have yet to be matched by the gaming industry, providing the most immersive and open ended RPG of all time. It's so easy to get lost in it's moody world, containing some of the best side missions, level design, dialogue and characters of all time.
However this game was rushed. Extremely rushed. The last few hours are a nightmare, and some of the late game missions feel like they were thrown together haphazardly, throwing tightly designed environments out the window in favor of rooms full of enemies.
Despite it all, the positives FAR outweigh the negatives. It will always be an influential cult classic that fans find themselves coming back to again and again for entirely unique playthroughs. It's just frustrating knowing that given a bit more time in the oven, it could have been even more than that.
This game is pure art. Exhilarating, breathtaking, and truly unique. The Shadow of the Colossus comparisons have obvious merit, but this game has much more to it than that. If Half Life: Alyx is the pinnacle of the AAA VR experience, Jet Island is the pinnacle of the experimental indie VR experience.
At a first glance I'm sure you're thinking it looks like a janky asset flip used for a quick buck. Never judge a book by it's cover because that couldn't be farther from the truth. Flying around in the addicting movement system and getting lost in this world is like a dream sequence. This game has such a "wow" factor that at times I physically sat on the ground and enjoyed the moment.
Harvester isn't a particularly well made game, it isn't even a particularly clever game. It is however, unlike anything else. It is without a doubt a product of it's time, something that likely cannot be imitated in any meaningful form.
As a game, Harvester is an alright point and click adventure. It's puzzles are a bit too obtuse at times and the second half focuses too heavily on it's clunky combat mechanics.
As an experience, Harvester is unmissable. It has an unapparelled atmosphere, hilariously dark humor and some of my favorite moments in the entire video game medium.
I have conflicting feelings about this game. The shooting and movement feel surprisingly fluid and yet is wasted on some extremely subpar level design. Some levels are much too large for their own good, resulting in plenty of downtime before anything remotely interesting. Enemy encounters don't feel well thought out and in rooms with significant verticality enemies spend the majority of their time running up and down staircases trying to reach you.
On the other hand I love how stylized the game is. The enemy designs are fantastic and varied. The setting of each level is always entirely different from one another and never got stale. While the humor didn't always land with me, it certainly got a few laughs out of me from time to time.
Overall an average shooter that is exemplified by it's visual style and Postal charm. Worth picking up if you want to turn your brain off for a while.
Trying out this game at 3am during a sleepless night without knowing a damn thing about it was a once in a lifetime experience. This game isn't "so bad it's good", it's just good. If you can look past some mediocre shooting segments, you are rewarded with some of the best atmosphere, characters and dialogue in gaming. It's like a surreal combination of Harvester, Twin Peaks and RE4.
Be warned that the PC port is barely functional, but after some file editing and fan patches it's certainly playable.
As admitted by the developers, Dead Space attempts to be both System Shock 3 and Resident Evil 4. Sadly, it never commits to either idea, and ends up coming up short of both of it's inspirations. The game is at it's best when it's retrained, allowing the players fearful imagination to run wild. The lighting, environments and sound design are brilliant but wasted on repetitive enemy encounters and dozens of instances of "watch something spooky happen through a glass pane".
A masterclass of the Metroidvania genre. While Hollow Knight doesn't seek to advance the genre in any meaningful ways, it utilizes it's foundation masterfully. It's nothing short of a miracle something like this was able to be created by only a handful of developers. If you can get past a somewhat slow opening act, you are in for a hauntingly beautiful experience.
While I respect Capcom's attempt at returning to the survival horror root's of Resident Evil, this entry feels like a half baked experiment on a few levels. The game's enemy variety, rushed ending, lackluster final boss and meandering second half pull down what could have been an excellent horror game. Once you're past the excellent first half of this title, you've experienced all it has to offer.
This review contains spoilers
While brimming with atmosphere and creative storytelling, Bioshock failed to captivate me in the same way that it's inspiration, System Shock 2 did. It quickly drops it's horror elements in favor of repetitive encounters. The game's clever twist is the peak of what it has to offer, and sputters out shortly afterwards, culminating in a disappointing final encounter.