The DEFINITIVE role playing game! Deep characters, an intricately interactive and alive world, challenging combat and stories that you’ll share with your real life friends, to see what they did differently.

The only things I didn’t love were the bugs and some of the encounters that felt designed to cheese; there really were some moments where I wanted to put it down and not come back.

Thank god I didn’t!

A great, condensed Metroid experience - no filler, just great platforming and a constant chase for the next upgrade/ability. Gorgeous environments and cool enemy designs (albeit some recycled assets in places).

The only downside for me is the brutal difficulty spikes that come with some bosses and mini-bosses. It makes for some frustrating humps that take far longer to overcome than they should do.

Fun little game, but the joy wears off once you realise that the game is essentially a treadmill - got plenty of hours of play from it, but didn't make it to the endgame.

Loved the art, story and world building; but sadly tired of the repetitive nature of the combat, quest structure and cookie-cutter monsters. Will try the sequel, which promises to be more fleshed out.

Definitely a game that started life as a GAAS title, before being converted to a co op brawler. Whilst it has its faults in the depth of systems, the story and quite a watered down version of Gotham, there’s still a solid brawler game under the bonnet to be enjoyed.

2006

The gunplay, level and mission design have aged poorly - it feels like a Modern Warfare prototype, but with some open ended area consideration that was a bit ahead of its time.

A total anti-climax to the main Lightfall expansion - feels like filler content without a clear purpose. Cool that the farm is back, but there's nothing pulling me back to play every day.

A simple, yet fun entry into the "survivor" genre of games - easy to switch off and play on the sofa whilst watching some TV or to unwind at the end of a long day. It does suffer from the same as the rest of the genre, in that the game play is identical each round, bar characters with modifiers that should vary your approach. Sadly not enough to keep me going long term and keep feeding me dopamine.

Whilst the swinging mechanic is pretty fun, the combat and level design feels really floaty, unsatisfying and dated; played for a few hours and just didn’t find myself wanting to come back to it.

Unfortunately feels like a needless and rushed piece of DLC - the story pacing is all over the place, without much payoff & is extremely disconnected with the rest of the world Valhalla created. Ireland feels just like England and the enemies are just reskinned but with added poison. Not worth the price of admission.

To be fair to the DLC, by the time I'd finished the main story, I was 'done' with the game and a bit tired of the mechanics. It was fun enough, but just more grindy content.

To be fair to the DLC, by the time I'd finished the main story, I was 'done' with the game and a bit tired of the mechanics. It was fun enough, but just more grindy content.

Whilst the capture & crafting mechanics make collecting a joy, the actual world and spine of the game feels empty and grindy. It wasn't enough to keep me pushing through sadly, which is actually quite surprising, since I love Pokemon games.

This review contains spoilers

A fun survival-lite title with good art and an entertaining story.

Sadly the game is the very definition of "rinse and repeat"; by the time I reached the second area, I was ready to put it down, but thought it may add some mechanics. Sadly this wasn't the case and the same enemy types/quest types continued.

Not sure if I'll come back to it.

One of the best story-driven games of the past few years - great humour, music and writing; it really felt like I was playing my way through a massive adventure.

The game is well paced and keeps pushing you through the story, with a lot of detail and interactivity with levels. A lot of care and attention was clearly put into it.

The only downsides were the combat feeling slightly unresponsive and weightless & the large amount of bugs on PS5, which forced me to restart at some checkpoints.