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GOTY '23

Participated in the 2023 Game of the Year Event

Trend Setter

Gained 50+ followers

4 Years of Service

Being part of the Backloggd community for 4 years

Popular

Gained 15+ followers

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Gained 10+ total review likes

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Played 100+ games

179

Total Games Played

000

Played in 2024

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Games Backloggd


Recently Played See More

Resident Evil 2
Resident Evil 2

Jun 16

Astro's Playroom
Astro's Playroom

May 28

Final Fantasy XV
Final Fantasy XV

May 14

Final Fantasy VII Remake: Episode Intermission
Final Fantasy VII Remake: Episode Intermission

May 12

Sonic CD
Sonic CD

May 09

Recently Reviewed See More

It's incredible to see a clunky point-and-click masquerading as an action game translated to omega-budget AAA and maintain a great deal of its charm and appeal. Easily the best AAA game of the 00s, unless I'm just completely blanking on something. It would be the best game of its release year, but Sekiro: Shadows Die Twice outclasses it in most respects.

Bland and inoffensive, a pretty-fun showcase for some controller features that are already falling to the wayside, a sustained reminder that PlayStation used to be a more innovative, risk-taking, artful and exciting venture than they are now. The game's weird insistence on the t-rex tech demo thing is cool and funny

Despite its reputation, I picked this up because I'm recovering from a surgery and needed something basically brain dead, something low-key to just hang out with. I have a severe aversion to open-world design (it even tanked Elden Ring for me earlier this year) and was really surprised to find myself enjoying FFXV's take on the form, which is largely non-committal and vibes-centric. I was really grooving with the FFXI-ness of the game, from its generally passive open spaces to its combat that doesn't ask much of the player beyond specific things, to its general hangout-itude. And then Chapter 9 came around and it became apparent that everything after that point was rushed, misguided, or maybe a bit of both. I am usually the person decrying overfocus on story and pleading for more sparseness and room to breathe, but god almighty I would've killed for a 30 minute cutscene to flesh out some of this stuff. By the last chapter I was begging for it to be over, and the ending was basically incomprehensible. Went from something I was shocked to find myself enjoying to being a nightmare in a very short span of time. Here's hoping XVI's better.