Ace Attorney is one of my favorite game series, and since I haven't played the trilogy for like six years I wanted to give them another go. This first game is a really solid one, filled with wonderful characters, really funny moments and incredibly satisfactory parts that make you feel pretty clever. That would normally be all I say about it, but since I love this series I've decided to give a little review for each chapter.

• The First Turnabout: this is the perfect introduction to the franchise, it's simple yet fun even in multiple runs, and it sets the tone and the core mechanics of the game. This and the first case of Trials are the best first chapters.

• Turnabout Sisters: probably my favorite of this game. It starts with a completely unexpected twist, it introduces us to the best characters in the game (Maya, Gumshoe and Edgeworth) and it devolves into many wacky situations, culminating with an immensely satisfying defeat of the main villain.

• Turnabout Samurai: as far as "filler" chapters go this one is good, it has best side character Oldbag after all, but it's true that the investigation segments can drag a lot and the antagonist here is pretty bland.

• Turnabout Goodbyes: another fantastic case. This one gives Edgeworth a lot of depth, it has a great atmosphere and as a closing to the game it works perfectly... but unfortunately it's not the last chapter in this version of the game.

• Rise from the Ashes: I'm mixed on this one, it introduces a great companion and an imposing villain, and the stuff done with Edgeworth here is immaculate, but this chapter does feel pretty shoehorned in, the better quality of the new characters contrasts a lot with the old ones and it feels way too freaking long, specially when the middle chunk is just dealing with the stories of the forgettable side cast.

Anyways, Phoenix Wright: Ace Attorney is an amazing game and the start of an even more amazing franchise, and I can't wait to play the rest sometime this year.

A really creative VN which simulates the style of a nature documentary in an alien planet. It's a bit short but it has some great worldbuilding and I really want to see what other curious species are the focus of next parts.

Phantom Liberty is an amazing addition to the already great Cyberpunk 2077. It introduces an amazing cast of characters that are so fleshed out and multifaceted that, despite this being a DLC, feel way more human than the already great cast of the main game. The location is also fantastic, Dogtown keeps the core of Night City but brings a lot of its own personality and interesting worldbuilding. The boss battles are also really fun, specially the chimera, and the story is thrilling and deep, and I love how drastically it changes depending on the route you take on the second third. There were a couple of annoying bugs here and there, but even then, Phantom Liberty is an incredibly fun and frantic spy thriller on the surface, while on the inside it's a gut punching way of tackling how patriotism or blindly following something may lead to the worst of endings for people.

This review contains spoilers

Like A Dragon: Infinite Wealth is... quite a lot. It's the second story of Ichiban's saga, but it's also the last chapter of Kiryu's, while also being the biggest game RGG Studios has ever made, and it delivers in so many ways.

Let's get technical and start with the gameplay. Infinite Wealth takes the classic yet solid JRPG formula of Like A Dragon and gives it way more of a personality. This is mainly accomplished with the addition of positioning characters, which influences the outcome of attacks in many ways. This small adding is a true game changer, and in my opinion it makes this the most fun I've ever had with a JRPG. You also have new jobs which are pretty fun, and outside of combat there's a whole freaking lot of small quality of life changes that help streamline the experience. Overall, this title is a true step up in terms of gameplay from its predecessors.

Speaking now of the graphics, Infinite Wealth kind of looks the same as the previous Dragon Engine games. It's by no means an ugly game, it looks prettier than Like A Dragon, but the engine is almost 10 years old and it's starting to show. Hawaii does help with this a lot, it's a beautiful new location and it's got a lot of personality and new things to do. As for the soundtrack, it freaking slaps, easily in the top 3 of the series.

Where the game shines the brightest, and also where this light flickers the most though, is in its story and characters. The story is pretty good, I wouldn't say it's better than 7's just because I prefer intimate stories to those with a bigger scope, but all the emotion lacking from the story comes from the morals it tackles. Kiryu's story is about clenching to life and making the best of it, and Ichiban's is about giving people every chance as long as they are willing to change. I know they sound pretty simple, but the way the game shows them is incredibly moving and had me pretty teary-eyed when the credits were about to roll. Speaking of Ichiban and Kiryu, they are the perfect protagonists. Ichi has grown even more on me, he's this loveable dumbass who despite losing everything over and over always stands up, his personality is so inspiring I just want to grow to be like him. Kiryu is also obviously amazing, he has a lot of stakes in the plot but he doesn't overshadow Kasuga, and his bucket list missions are a must play for any fan of his saga. There is a problem with these two though: their main conflicts aren't completely resolved by the end. Ichiban does have a more honest and natural confession with Saeko, but in order to tell a joke (an admittedly pretty funny one tho) it isn't clear if they end up together or not, and Kiryu's is way more baffling because WE DON'T KNOW IF HE DIES OR NOT and we never see him reuniting with his family which makes me really freaking mad. Anyways, the party members from the previous game are all as full of personality as ever, my favorite this time being Nanba, but it's a shame how Zhao and Joongi are still left with very little to do story-wise. The three new members are all pretty perfect. We of course knew Seonhee from the previous game and it's a pleasure to play as her, and I love how she has a super cute crush on Kiryu while having to maintain her tough attitude. Tomi is a perfect audience surrogate, he's not my favorite new character but seeing him react to every crazy thing that Ichiban does is pretty fun. The one that takes the cake though is Chitose, she's a very interesting character from the get-go and her arc as she slowly gets rid of her bad influences and takes responsibility for her acts is perfect, seeing the ending I think we aren't going to see her again and if that's the case I'm more than satisfied with what we got of her. Now for the antagonists, they're pretty hit or miss. Ebina and Bryce are good final bosses, but they barely have screentime and most of what we know of them is through clunky exposition so I don't think I'll remember them as much as other RGG villains. Wong is barely there and dies (although he does have a pretty cool battle theme), and Dwight is just a waste of Danny Trejo. The true MVP here is Yamai, perfectly characterized by Takehito Koyasu, he has a lot of personality and I just can't get enough of the enemies to allies trope.

With all of that being said, Like A Dragon: Infinite Wealth is a game that has affected me deeply. By no means is it perfect, but I've had 70 hours of nonstop fun, and it has moved me in many ways. This four-year journey through the Yakuza series has had its ups and downs, but it has had a deep impact on me, and thanks to that it sits next to Resident Evil as my favorite videogame franchise of all time. I can't wait to see what they come up with next.

As I said in my Lost Judgment review, I feel like Kaito was pretty much wasted in that game, and so when I saw that he had his own DLC story I rushed to buy it, and thankfully it didn't disappoint. The Kaito Files, while short and a tad predictable, has a really interesting story that delves into our favorite gorilla's past and private life, which is really welcomed. Characters like Mikiko and specially Jun are incredibly fun and charming, and I hope we see more of them in the next entries. As for the gameplay, this DLC offers us two different fighting styles: bruiser, which is basically a brawler style but with the ability to repel attacks if you time yours correctly, and tank, which is pretty much beast from Yakuza 0 and is incredibly broken. There's not much else to say about The Kaito Files, it's a solid DLC that's necessary to play if you're a fan of Kaito.

A decent collect-a-thon, The gameplay is pretty good but the difficulty skyrockets in the last few levels. Also is it just me or does this feel like it wasn't intended to be a SpongeBob game at first?

RGG Studios just never misses huh? Lost Judgment maintains the level of greatness of its predecessor, and it even surpasses it in some areas, which can be seen clearly in its gameplay. Gone are the pacing-breaking detective minigames, the only ones that are left are the ones that were actually fun and even then they're sparsely used. The combat has also got a new coat of paint, the crane style finally feels good to use and the new snake style is incredibly cool, even if in my opinion it overshadows the tiger style. As for the story, it's pretty good, not necessarily better than the previous game's, but in terms of themes I feel it's the better one of the two. The new characters are amazing, specially the two antagonists, but I would have preferred that some of the og gang had more to do, specially Kaito who is barely in this game (and yeah I know he has his own story DLC but still). Overall Lost Judgment is a pretty fun and solid game, and I wish the franchise continues to grow in the future.

A fun little side story introducing Yuffie into this continuity. I wasn't a big fan of her character in the original, and while here she's kind of the same she has more narrative weight and you get to like her more as the game progresses. Accompanying her is Sonon, who despite having very little screentime is a pretty likeable character with a good arc. The story itself is way too basic and it feels like filler, but the ending is surprisingly good so it kinda saves it, I just hope what happens here is acknowledged in Rebirth, if not this will feel like a waste of time. So yeah story and character-wise it's a decent little game, but what truly saves this is the gameplay. Yuffie is pretty fun to control and has a lot of variety, but the best part is synching up with Sonon, which is super flashy and awesome. Intermission isn't the best DLC out there, but if you liked the FFVII Remake I'd say you should give it a try.

Wait... this game was made in half a year? Yeah no fucking way. Like A Dragon Gaiden is an amazing spinoff with a lot of love put into it. It has a good story that explores what Kiryu was doing before encountering Ichiban in LaD and it's masterful at expanding the Omi Alliance's world. It also introduces some great characters which I hope appear again in other games cause they're mostly pretty loveable. The fighting styles are also really good, the Yakuza one is the regular Dragon of Dojima style but polished to the max, and the gadgets of the Spy style are incredibly fun to use. The length of this game is also perfect for a spinoff, I don't think the main story is longer than 10 hours, but I did a lot of side content and got over 20. As a whole I wouldn't say Gaiden has any weak spots, but it doesn't really do anything incredible, except for the ending which brought me to fucking tears. Now to impatiently wait for Infinite Wealth.

With Rebirth fastly approaching I decided to replay Final Fantasy VII Remake, and I gladly discovered that I still like it a lot. The gameplay is incredibly fun, I wouldn't say I prefer it to the original's JRPG but it's still really cool to fight aggressively with Cloud or Tifa and keeping distances with Barrett or Aerith. Speaking of them, the characters are the best part of this remake, they're just as charming as in the original but with the added scenes and voice acting they gain so many layers (Aerith is still best girl tho). The story is also pretty interesting, it starts basically
as the og but it slowly departures into something that looks really interesting, and I can't wait to play the other two games to see where it goes. The presentation is immaculate, the character models are some of the best I've ever seen, it has a really nice direction that gives Midgar a ton of life and the music is just perfect. I do have a problem tho and it's a big one: it's bloated as hell. The og's Midgar section is only four hours long and this remake is around thirty if you don't do any side missions, and you can clearly feel it because there are way too many filler chapters. Some like the side mission with Jessie are pretty fun, but most of them are just "we need to go to this actually important place in the story, but first we have to spend two hours going through this boring ass place where only like an important scene that could have been placed anywhere else happens". Either way, I love this game and I really want to play the others, which I'm sure will be even better.

After years of hearing that Cyberpunk 2077 was ass I didn't want to touch it with a stick, but watching the anime and hearing that the 2.0 patch was fixing most of its problems I decided to check it out and let me tell you, I wasn't disappointed.

Let's get what sucks out of the way first. Yes, that gameplay trailer from five years ago looked more complete and fun than the game we got. As is said in my country, comparisons are bad, but it's kind of unavoidable to see that trailer and wonder where did those graphics, amazing customization and wallrunning go. Second stinker, the main story is really, really short... kinda. It took me around 20 hours to play the entire main story, which sounds like a lot, but really barely anything happens after the first act, the second act mostly consisting on meandering about to locate certain people or artifacts and the third act is just deciding who to go to Arasaka Tower with and the ending, so yeah if you didn't play any side jobs this game feels like it's missing something. And then there's the gameplay. It's definitely not bad, you have a lot of options for defeating enemies, but the hand-to-hand and weapons combat feels generic and uninteresting.

Ok so going to the good stuff, the world is amazing. Cyberpunk is definitely one of my favorite sci-fi subgenres, and this is a great depiction of that. Corporations control everything, street violence is at an all-time high, there's porn in every corner and some people are walking rejects of Tetsuo the Iron Man. Night City is basically another character with its own personality, a dark steaming shithole that represents the worst of this society. I do wish it went a bit crazier with the body modifications of NPCs like in Edgerunners, but there are still some awesome designs like Lizzy Wizzy or the Maelstroms. The side jobs are also really fun. While the story focuses only in Arasaka and Johnny's story, side jobs expand the lore and some secondary characters, and they're so well done that some of them are story mission-worthy. Speaking of characters, I love the cast of this game. From awesome badasses like Kerry and Panam to loveable buddies like Jackie and Judy, the characters in this game are really well fleshed out and some even feel like real people. But the true star of the show is Johnny Silverhand, whose charisma and character evolution always steal any scene that he's in, and the way he affects the main story is really creative and fun.

All in all, Cyberpunk 2077 is a really good game that, despite having some flaws, I'd say is now an unmissable RPG. I just hope that the eventual sequel is more like the game we were promised and reaches the full potential that this world offers.

Super freakin' fun, Mario Wonder takes the really polished (but also kind of stale) formula of 2D Mario games and gives it a new life. The new transformations are pretty fun, but where this game shines is in its level design. It has some of the most fun and memorable levels of the franchise and the use of wonder flowers gives them a lot of trippy personality. The multiplayer is also really fun, after playing some other Mario games where it was kind of infuriating this one gives a perfect balance of fun and challenge, I played it with my sister and we were laughing our asses off every two minutes. If I had something to critique it would be the boss battles with Bowser Jr., they're fine but they can get pretty repetitive, and they're even worse if you compare them to the rest of the game and see how little imagination was put into them. This is solved with the final boss though, as it's one of the most fun and challenging of the franchise. So yeah, as you can gather from my rather hyperbolic review, this game is tons of fun and shines with imagination, it may be the best 2D Mario game ever.

Yeah I'm not gonna lie, I've only played this now because (potential spoilers for LaD Gaiden) I heard that some of the characters from this side games were going to show up. And I must say, I don't regret playing this, as it was surprisingly great.
Starting with the best part of the game we have the story. The mystery that you solve in this game is solid as hell, it unravels at a nail-biting pace and while it's incredibly complicated it's surprisingly easy to follow. The characters also help with this, my favorite being Kaito by a mile but the whole cast is instantly loveable, all except for maybe the main character Yagami, who while now I think is awesome it took me a while to get used to his more stoic and kind of dull personality.
The gsmeplay is kind of a mixed bag. Combat is divided in two styles: crane and tiger, and while the latter is incredibly fun and solid, the crane style is waaaay too slow. I mean yeah it has a lot of range and it comes in handy whenever there are a bunch of enemies onscreen, but even then you can also use tiger style and the results are basically the same. As for other stuff outside of combat, you have some cool detective segments. These segments can either be really fun and put you in Yagami's shoes (object finding, dialogue branches, drone flying) to being a slog and bringing the pace of the game down (tailing people, using keys). But my biggest problem with this game is that these segments are only made to differentiate the game from the Yakuza franchise, and they just feel like artificial add-ons and it makes this problem stick up more.
Despite my fair share of problems, Judgment is a game that made me have a blast. It's a great introduction to the Yakuza universe and these characters, and I can't wait to play Lost Judgment.

I really like the story and the monsters but the gameplay is not satisfactory at all and the interior of the ship is barely distinctive so you feel like you're going around in circles

This review contains spoilers

A nice little horror game with beautiful art direction and a really creepy story. I do feel like its gameplay is a big problem, as it only consists on walking, solving mediocre puzzles and doing rhythm game stuff, and overall the parts that you control drag the story a lot, this should have been polished or the game should be a visual novel. Anyways if you like movies like Perfect Blue or Black Swan this game may be for you, just don't expect anything groundbreaking.