It's 1996, and Pokemon games have just exploded in popularity, both in Japan and in the west. While we now know that Pokemon would go on to be the most valuable franchise in the world, it was very unclear at the time whether or not it was a passing fad. Because of this, Nintendo was insistent on capitalizing on its success while it had the chance. Now, the on-rails shooter was a concept that was popular at the time, but for obvious reasons, that formula didn't really work in the kid-friendly world of Pokemon. Thanks to the clever idea of shooting with a camera instead of a gun, however, the genre received a fresh coat of family friendly paint, and Pokemon Snap was released, just 1 year after Pokemon Red & Blue were released in the west, and 3 years after the original Red & Green were released in Japan.

Pokemon Snap was only the 2nd Pokemon spinoff game, and the first for a home console. Snap benefited greatly from this, because everything Pokemon related still felt fresh and innovative. Pokemon Snap by itself was an enjoyable enough game, though, and while it often feels like it lacks depth, it's just unique and charming enough to keep players interested.

Pokemon Snap is at its best when you're discovering new patterns of Pokemon behavior. Filling out the Pokedex in this game is fun because discovering how to make certain Pokemon appear is satisfying. The game rewards exploration into what items to toss where, what angles to take pictures from, and how to time things just right. However, filling out the Pokedex is also one of the most disappointing aspects, as only slightly more than 1/3 of the original 151 Pokemon are present in this game. With the game being as short as it is, it feels like they could have made a much more fulfilling endgame if they committed to a "Gotta Snap 'Em All" aspect. While catching all Pokemon in the mainline games is not usually an option for most players, it feels like this could have been their chance to do so, so it's frustrating that the chance was missed.

Each of the 6 main areas are designed pretty well, even if the game could have benefited a lot from a little more variety. The areas do look good though, and even in outdated graphics, there's a lot of character that's on display in the Pokemon you photograph. Seeing as this was the first instance of Pokemon in 3D graphics, it's surprisingly impressive how alive they feel. The secret 7th area is extremely disappointing, unfortunately, and doesn't feel satisfying in any way, as there's only 1 Pokemon throughout the whole level.

The basic mechanics of the game have also aged poorly, as have any game that involves precise aiming with the N64 controller. Focusing on Pokemon in the distance, or ones that move too quickly, can be pretty difficult in some situations, and the controls can take some getting used to. After a few tries the controls can still feel awkward, but they are also pretty generous, so it's not a huge deterrent. The music is enjoyable, if slightly forgettable, but serves as a nice background to your photographic adventure.

Pokemon Snap is a fun game, but a game without a lot of substance. A bigger Pokemon roster, a 2 player mode, or more course diversity would have gone a long way in making this game more replayable, but as it is, it's still a somewhat charming experience to pick up and play.

Reviewed on Mar 04, 2023


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