games that spawned notable imitators

we're looking for games here that were so influential that other developers immediately jumped on the bandwagon for one reason or another. there's a few main criteria here:

1) I prefer imitator works coming from the decade after the release of the original work if possible. this disqualifies things like metroid/igavania or earthbound, which existed as cult classics (to some extent) for quite a while before their style and/or mechanics made a resurgence in the indie scene. we could spend quite a while rattling off indie games that draw inspiration from an older series; that doesn't necessarily mean the original was a strong enough work in its time to cause a fad. compare TLoZ, which in its time caused clones and similar approaches to the action-adventure/action-rpg template to proliferate to other consoles immediately. TLoZ is a particularly strong example bcs its descendents continued to proliferate even to the 32-bit era with Brave Prove and Alundra.
2) there has to be good reason for placing a given game as the particular "hingepoint" in its genre or style. predecessors with influential traits are fine (and I'm trying to annotate them when possible) but if two or more games were highly influential in developing a style, it probably doesn't belong here. a good example of this would be the 80s shmups scene, where there was a lot of competition and bandwagoning for sure, but to the point where successive releases by separate companies actually managed to usurp their forebearers and set new standards. I would almost rather have flash-in-a-pan fad examples on here than something more complex such as that.
3) the imitator works can't come from the same company. for example, if I were to say the yakuza series influenced later games like FotNS: Lost Paradise and Judgment, what I'm really getting at is that RGG studio makes one main style of game more than anything.
4) three examples appreciated, if possible. no worries if not though, I'll try to dig them up myself (and occasionally swap out ones suggested if I can get something closer to the original's release)

---- previous descrip below ----

I don't wanna say as far as "created a subgenre" but basically any game so distinctive that it caused other developers to want to copy the mechanics for their own project. obv no game exists in a vacuum but I'm trying to capture games here that were key turning points for a genre that may have already been under development but were not massively cloned until said game released, so some subgenres that had more organic, slow-paced progressions in popularity probably don't apply. could use some help/debate/discourse since my knowledge has its limits

another good way to put it: anything that has a notable bandwagon of games trying to ride the wave of its popularity. looking specifically for games where its release caused an onslaught of similar games within the next decade

The Legend of Zelda
The Legend of Zelda
top-down action-adventure titles, usually with non-randomized dungeons, overworld exploration, very light rpg mechanics. TLoZ set in stone these main ideas with some help from predecessors such as Tower of Druaga

Neutopia
Crusader of Centy
Alundra
Monster Hunter Freedom Unite
Monster Hunter Freedom Unite
"hunting action," which boils down to multiplayer co-op quests in constained areas that require players to target a large enemy through protracted battle in order to gain spoils to craft better equipment to fight deadlier enemies. the gameplay loop and pseudo-MMO structure really has its roots in Phantasy Star Online, which itself drew heavily from Diablo. while the original subscription-based console games had a more faint reception, the handheld titles and their imitators defined the PSP's late-era titles

God Eater
Toukiden
Lord of Arcana
Dark Souls
Dark Souls
deliberate action-rpg combat, large interconnected worlds, lore-heavy flavor text, checkpoint-based progression. preceded by Demon's Souls but achieved full popularity with the multiplatform Dark Souls

Nioh
The Surge
Code Vein
Resident Evil
Resident Evil
"survival horror", more specifically fixed camera angles with prerendered backgrounds, resource management, weak player characters, and commonly tank controls. in a lot of ways an expansion of early 3D horror attempts like Alone in the Dark.

Silent Hill
Deep Fear
Galerians
Dynasty Warriors 2
Dynasty Warriors 2
"musou", or hack-and-slash games taking place in large-scale military battles. the vast majority of these kinds of games are made by Omega Force.

Sengoku Basara
Ninety-Nine Nights
Drakengard
Doom
Doom
fast-paced first-person shooting in labryinthian levels utilizing key-lock puzzles to progress, pseudo-3D rendering with 2D sprites for characters. id's prior title Wolfenstein 3D and successor Quake also had many imitators, with the latter's codebase being licensed and disseminated so thoroughly as to become the root DNA of virtually every FPS afterwards.

Duke Nukem 3D
Star Wars: Dark Forces
Heretic
Devil May Cry
Devil May Cry
"character action", or combo-based action in a 3D environment that embraces player expression and aggressive gameplay with an abundance of options.

Ninja Gaiden
Bayonetta
God of War
Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare
mainly the shift to contemporary military settings, with a corresponding focus on assault rifles, and levels that were mostly linear scripted affairs. mainly culturally relevant for breaking the seal on middle eastern conflicts being used in video games

Battlefield 3
Medal of Honor
Spec Ops: The Line

suggested by I, AKU! on discord
Diablo
Diablo
isometric hack-and-slash gameplay focused on grinding loot. the predominant action-rpg template in the years prior to rock-solid 3D action engines

Dungeon Siege
Sacred
Titan Quest

suggested by I, AKU! on discord
Defense of the Ancients
Defense of the Ancients
the entire MOBA concept, such a fleshed out set of mechanics that it would be folly for me to try and summarize them here.

League of Legends
Smite
Heroes of the Storm

suggested by badNews on discord
PUBG: Battlegrounds
PUBG: Battlegrounds
"battle royale", or large scale battles with dozens of combatants each seeking to acquire resources quickly and take out others in hopes of being the last team or person alive. preceded by PlayerUnknown's mods of DayZ and H1Z1.

Fortnite
Apex Legends
Call of Duty: Warzone

suggested by I, AKU! in the discord
Slay the Spire
Slay the Spire
deckbuilding roguelike games

Inscryption
Dicey Dungeons
Monster Train

suggested by turdl3 on discord
Dear Esther
Dear Esther
"walking sims", or gameplay that mainly consists of consuming a narrative while traversing/exploring an environment. basically interactive narratives or environmental narratives.

Gone Home
Firewatch
What Remains of Edith Finch

suggested by badNews on discord
Dragon Quest
Dragon Quest
the bridge between early CRPGs like Wizardry and Ultima and the japanese RPG scene of the late 80s. strips down role-playing to its essence without the complex character builds or the commitment to opaque gameplay systems.

Final Fantasy
Phantasy Star
Mother

suggested by badNews on discord
Pokémon Red Version
Pokémon Red Version
monster collection games based around just that: collecting monsters (or whatever pet-like creatures exist in the game's world). similar mechanics existed prior in the Megami Tensei franchise and Dragon Quest V.

Dragon Quest Monsters
Digimon World
Robopon

suggested by badNews on discord
Sonic the Hedgehog
Sonic the Hedgehog
radical 90s mascots starring in platformers. this trope bleeds into the 5th gen as well, and mario had preceeded it to some extent, but sonic definitely codified it for a 90s audience

Aero the Acro-bat
Awesome Possum Kicks Dr. Machino's Butt
Bubsy in Claws Encounters of the Furred Kind

suggested by JetSetSet
Wordle
Wordle
daily puzzle games with spoiler-free sharable results meant for social media. generally involves some kind of object recognition based on previous knowledge

Heardle
Worldle
Not on IGDB: Quordle, Nerdle, Waffle, etc.

suggested by letshugbro
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
an iteration of the open-world genre focused primarily on environmental exploration and open-ended objectives. it draws from mechanics such as ubisoft towers pioneered in Assassin's Creed

Immortals Fenyx Rising
Genshin Impact
Elden Ring

suggested by letshugbro
Super Mario 64
Super Mario 64
the "collectathon" genre, focused on open levels with multiple objectives, usually with tiers of collectables that are used to unlock further levels/areas/characters/moves.

Banjo-Kazooie
Spyro the Dragon
Gex: Enter the Gecko

suggested by letshugbro
Street Fighter II
Street Fighter II
single-handedly codified most of the tropes of the 2d fighter genre: multiple playable characters, quarter-circle inputs, various character archetypes (charge, grappler, etc.), normals of varying strengths, holding back to guard, and more.

Art of Fighting
Fighter's History
Mortal Kombat

suggested by letshugbro
Tetris
Tetris
the template for many other falling block puzzle games

Columns
Dr. Mario
Klax

suggested by unaderon
Super Mario Kart
Super Mario Kart
"kart racers", which generally feature easy handling, offensive and defensive items, and cartoony graphics

Street Racer
Diddy Kong Racing
Crash Team Racing

suggested by Clearin
Guitar Hero
Guitar Hero
responsible for spawning a slew of rock instrument peripheral rhythm games in the west, spearheaded by harmonix both through the first two GH2 games and their later rock band series. while primarily a western phenomenon, it must be said that bemani released their GITADORA duo Guitarfreaks and drummania prior to GH.

Rock Band
Rock Revolution
Ultimate Band

suggested by bendylegs
Tony Hawk's Pro Skater 2
Tony Hawk's Pro Skater 2
single-handedly popularized the extreme sports genre (outside of the many prior snowboarding games) with its addictive score-focused gameplay and imaginative levels.

Skate
Evolution Skateboarding
Dave Mirra BMX Challenge

suggested by JetSetSet, bendylegs
Grand Theft Auto III
Grand Theft Auto III
popularized the open-world genre, particularly an urban-focused strain with numerous minigames and linear scripted missions. its world design (and that of the early other open-world games) owes a lot to Driver.

True Crime: Streets of LA
Mafia
Saints Row

suggested by Lead
Rogue
Rogue
dungeon crawling with a focus on unique runs: randomized level layouts and items, tile-based graphics, and permadeath. both inspired plenty of a mainframe games at the time of its release and later the entire "roguelite" genre in the indie era.

NetHack
Ancient Domains of Mystery
Angband

suggested by Drax
Prince of Persia
Prince of Persia
"cinematic platformers", which generally use rotoscoping to achieve detailed animation that encourages more deliberate gameplay. atmosphere and puzzle-solving are generally favored over action

Another World
Oddworld: Abe's Oddysee
Blackthorne

suggested by HylianBran
Duck Hunt
Duck Hunt
popularized "light gun" games, which use a gun peripheral to shoot targets on screen. the later Virtua Cop later would reignite interest in the genre by adding 3D graphics to the mix.

Operation Wolf
Lethal Enforcers
Freedom Force

suggested by HylianBran
Portal
Portal
puzzle-based FPS games, usually built around some kind of science facility

Q.U.B.E.
Quantum Conundrum
Antichamber

suggested by Drax
Colossal Cave Adventure
Colossal Cave Adventure
text adventures, specifically those using a simple word parser for inputting commands, and usually featuring the objective of finding treasure or other macguffins in the world

Zork
Adventureland
Mystery House

suggested by Chwoka
Pong
Pong
swamped the market with literal clones, brought about games such as Breakout, and is itself a clone of Table Tennis

suggested by Chwoka
Soko-Ban
Soko-Ban
block-pushing puzzle games

Chip's Challenge
Adventures of Lolo
Boxyboy

suggested by Drax, Chwoka
Myst
Myst
adventure games using a point-and-click interface and featuring prominent FMVs when moving between locales or activating puzzles. originally built around the restrictions of Hypercard

Rhem
Rama
Lighthouse: The Dark Being

suggested by Chwoka
Donkey Kong Country
Donkey Kong Country
popularized pre-rendered 3D graphics being used in 2D games. earlier games such as Mortal Kombat and Clayfighter had previously used this technique with real-life actors and claymation, respectively. Rare innovated on this technique by rendering all assets in 3D on high-end SGI workstations

Toy Story
Sonic 3D Blast
Vectorman

suggested by HylianBran
Journey
Journey
popularizing atmospheric adventure games, which focus on experiencing the game's world and areas rather than emphasizing gameplay mechanics or side content. a notable predeessor is TGC's own Flower.

ABZU
AER: Memories of Old
RiME

suggested by Drax
Wii Sports
Wii Sports
as the pack-in game for the wii, this one title ignited a gold rush for casual minigame collections with motion-based controls

Carnival Games
Kinect Sports
Sports Champions

suggested by Drax
Agar.io
Agar.io
spearheaded the ".io game" MMO subgenre of simple and always-online games that involve competing with other players in a very-low commitment setting

Slither.io
Diep.io
splix.io

suggested by chump
Skylanders: Spyro's Adventure
Skylanders: Spyro's Adventure
popularized the "toys-to-life" craze, where characters in-game were activated by action figures with embedded NFC chips that stored save data/character stats.

Disney Infinity
LEGO Dimensions
Animal Crossing: Amiibo Festival (amiibo stretches far beyond this game)

suggested by chump
Gears of War
Gears of War
cemented the basic modern control scheme for third-person shooters: over the shoulder aiming, movement/strafing while aiming with left trigger, shooting with right, some sort of cover system, etc. not necessarily a lot of direct gears rip-offs, but the ripple effects of these changes have influenced so many different games and seeped back into FPS games that they're worth mentioning. wouldn't exist without two notable predecessors: Resident Evil 4 for its over-the-shoulder aiming, and Kill Switch for its cover system.

Uncharted
Resident Evil 5
Kane & Lynch: Dead Men

suggested by JetSetSet
R-Type
R-Type
horizontal-scrolling shmups with alien-inspired imagery and mechanics where you control a detatchable pod

Pulstar
Xexex
Wings of Bluestar

suggested by MagneticBurn
Dune II: The Building of a Dynasty
Dune II: The Building of a Dynasty
"real-time strategy," which generally takes place in an god-level perspective with base-building and resource acquisition coexisting with real-time troop micromanagement

Warcraft
Total Annihilation
Age of Empires

suggested by ProudLittleSeal
Ultima Underworld: The Stygian Abyss
Ultima Underworld: The Stygian Abyss
"immersive sims", which are generally first-person games with open-ended objectives and highly customizable player options

Deus Ex
Arx Fatalis
Vampire: The Masquerade - Bloodlines

suggested by ProudLittleSeal
Destiny
Destiny
looter-shooters with MMO elements. preceded by Warframe, although it didn't hit critical mass until some time after Destiny blew the market open.

The Divison
Anthem
Marvel's Avengers

rec'd by TheRealBigC
Fire Emblem: Shadow Dragon and the Blade of Light
Fire Emblem: Shadow Dragon and the Blade of Light
tactical jrpgs, generally with unique player characters and turn-based gameplay.

Langrisser
Tactics Ogre: Let Us Cling Together
Vandal Hearts

rec'd by TheRealBigC
Minecraft
Minecraft
voxel- or pixel-based open-world building/survival games

Terraria
Dragon Quest Builders
Starbound

suggested by Drax
The Binding of Isaac
The Binding of Isaac
roguelite shooters that focus on an extremely deep item pool with high RNG and interesting item synergies

Nuclear Throne
Enter the Gungeon
Risk of Rain

suggested by ben
Wizardry: Proving Grounds of the Mad Overlord
Wizardry: Proving Grounds of the Mad Overlord
codified the first-person party-based dungeon crawl experience.

The Bard's Tale
Digital Devil Story: Megami Tensei
Might and Magic Book One

suggested by MendelPalace
Pokémon Go
Pokémon Go
mobile games with augmented reality components, usually based around real-world movement with gps tracking

Jurassic World Alive
Minecraft Earth
The Witcher: Monster Slayer

suggested by chump and Miquiztli

57 Comments


2 years ago

Good idea for a list! Examples that stand out to me are Sonic The Hedgehog for mascot platformers (especially w/ attitude), Tony Hawk Pro Skater for extreme sports games, and Gears of War for third person cover-based shooters.

2 years ago

Earthbound: do i even have to go there

Metroid: good luck with the list on this one

Symphony of the Night: and this one

Breath of the Wild: freedom "u can go there!!" big field gaming like Genshin Impact, Elden Ring, Fenyx Rising

Quake: full-3d first-person shooting like Half-Life, Unreal, Chasm: The Rift

Wordle: games ending in *rdle

Dragon Collector: gatcha character-collectors like Puzzle n Dragons, FGO, Fire Emblem, Dokkan Battle, Treasure Cruise

2 years ago

Mario 64: how long do you have

Street Fighter II: good lord

2 years ago

defo tetris, maybe pac-man
pac-man was followed by actual clones, same game different coat of paint, I dunno if there were imitators that diviated significantly

2 years ago

I feel like one could put Super Smash Bros. Melee as representative of Smash Bros for Platformer Fighters given the large amount of especially Indie ones that have come out and usually called back to it. Rivals of Aether, the ill-fated Icons, Brawlhalla, etc

2 years ago

Mario Kart

2 years ago

some great stuff here, lemme go through these. I think one big rule I forgot to update above is "imitators must have released shortly after original" ie within like a 10 year window. the big thing I'm going for here is bandwagon genres, if that makes sense

sonic: I like this thread but could use some help regarding imitators, since I wasn't really around for the proliferation of mascot platformers
pro skater: something like this exists but again, would need help with imitators. the only one I can think of is Evolution Skateboarding
earthbound: sort of an aesthetic resurgence? we talked about this in the discord and it seemed to sort of go off the rails regarding what actually qualifies as influenced by earthbound (ie how does the yume nikki derivative rpg maker chain intersect). regardless, its influence was felt way after the fact of release since it did so poorly at the time
metroid/sotn: another one we discussed in the discord for the same reasons as above. sotn obv cribbed from super metroid, but as for metroidvanias basically the only game in town was those two franchises up until the indie era (notable exceptions: shantae, kirby & the amazing mirror). the lineage gets more complicated when including pre SM/SotN stuff like original metroid, zelda 2, simon's quest, blaster master, dragon's trap, etc. so I dunno if I can claim a bandwagon effect.
quake: it definitely is but I just included a blurb about it under DOOM to tidy things up
wordle: definitely a good very recent example, I'll add it
dragon collector: was not aware of this game but the gacha proliferation definitely should find its way on this list
mario 64: oh right, duh... how did I miss this one. banjo-kazooie for sure and then I'll scrounge up two others
street fighter ii: again... how did I miss this LOL. fatal fury (sort of a co-progenitor but w/e), mortal kombat, I can select another later
tetris: yea I'd say this definitely counts. columns is the most obvious derivative from the time and I'm sure I can find two others
pac-man: yea I'd say these fall into the category of literally being clones versus distinct derivative works. maybe something fits for donkey kong though (congo bongo, kangaroo)
melee: one of those ones where most of the direct descendents were way after the fact. I can think of very few other platform fighters from that actual time period (in terms of licensed schlock there's probably more room for Power Stone-esque stuff, but that's sort of a weird curio example and I'm not sure it belongs on this list)
mario kart: definitely, especially in the generation following the original (there's another mode 7 kart racer on snes that I was just looking at recently but can't remember the name of, I'll dig it up)

2 years ago

you could say that Ace Attorney/Gyakuten Saiban caused more interest in the murder mystery/spot the contradiction style of visual novel gameplay

2 years ago

went ahead and added several that people mentioned. I unfortunately couldn't find Dragon Collector on here so that will remain in the wings until I or someone else adds it to IGDB. I also realized I skipped over your Gears of War rec @JetSetSet. I was considering this one but couldn't think of enough examples from that era oddly enough? over-the-shoulder certainly was popularized during this time but gears shares that distinction with RE4, which is a weird one since not a lot of games actually play like RE4. but maybe gears alone deserves the credit for the modern conception of TPS.

@Reddish are there actually many games that use that same contradiction style of puzzles? the only other series I can think of is danganronpa (also the capcom harvey birdman game, though that's built on the phoenix wright engine so I'm not sure it's a good fit for this list)

2 years ago

@Pangburn yeah, that's fair. The only other example I can think of is "Aviary Attorney", which is directly AA inspired.

2 years ago

Ever since Pong everybody has been putting their games on video.

2 years ago

Guitar Hero maybe? directly spawned Rock Band, and had a bunch of (poor) copycats like Rock Revolution, Rock of the Dead, and SingStar Guitar.

and in defense of Tony Hawk’s Pro Skater, it did have a lot of clones but they weren’t too popular, like Disney’s Skate Adventure, Backyard Skateboarding, Dave Mirra BMX, and Razor Scooter to name a few. (there’s a few more too I can’t remember)

2 years ago

Metroid spawning the Metroidvania genre. Mega Man 8 for spearheading the big retro throwback boom.

2 years ago

I meant Mega Man 9 oops can't edit

2 years ago

@bendylegs both of those are good for sure, and thanks for the recs for THPS, that's enough for me to add it I think

@HylianBran already covered my thoughts on metroid in relation to this list. mega man 9/retro revival is a good one, though I can't really think of other revivals other than like bionic commando rearmed and contra 4, both of which released prior to mm9

2 years ago

Would GTA 3 count? Pretty much popularized open world games

2 years ago

@Lead totally, another one where I'm questioning how it completely slipped my mind. added

2 years ago

You could add Rogue, since it's spawned an entire genre that required a definition. Rogue Legacy you could also add to a similar though lesser extent due to rogue-lites.

Maybe you could also add Portal for the rise of 3D first person puzzle platformers.

2 years ago

Space Invaders spawned the shoot em up genre. Later games like Galaxian and Asteroids would form the genre more so those could be more valid.

Duck Hunt and Hogan's Alley pop to mind as the first ones that really demonstrated light guns' worth and popularity, although the former is far more noteworthy in that regard.

Prince of Persia similarly introduced the idea of the cinematic platformer, which refers to a more scripted and often puzzle-driven type of platformer that, as the name implies, is very cinematic. These games often featured lavish animation with realistic physics, deeper world-building than other games, and were often reliant on do-or-die scenarios. Other notable cinematic platformers are Another World, Oddworld: Abe's Oddysee, and the eventual 3D adaptations like Ico and of course the actual 3D Prince of Persia games. Likely due to the popularity of said 3D Prince of Persia games, their linear fixed platforming that makes use of paired animation would bleed over into other games like Assassin's Creed.

Also you didn't mention Shrek Smash n' Crash Racing as a derivative of Mario Kart.

2 years ago

You could also add Sokoban for all the push puzzle games that use the exact same mechanic in the coming decades.

2 years ago

prince of persia/cinematic platformers, duck hunt/light gun games, and rogue/roguelikes are perfect examples, so I went ahead and added them. my thoughts on the others:

rogue legacy/roguelites: we discussed this in discord and it's too difficult to figure out a single progenitor of this style imo. RL was predated by spelunky, BoI, and FTL, and it's hard to say which of those really is the "main one" so to speak.
-portal/puzzle FPS I can definitely see this as accurate, I'd just need some examples. I can only think of quantum conundrum atm
-space invaders/shmups I guess my issue here is that there are so many big steps in the genre it's hard to single one out. space invaders, galaxian, xevious, and gradius all have a claim to major innovations in a way that it's hard for me to claim a single genre hingepoint if that makes sense
-sokoban/block pushing I could definitely see this one, but I'd need examples again since I'm not familiar. it sort of seems like at that time it was less imitators and more straight copies on other platforms? also adventures of lolo

2 years ago

Sure, so for Portal, think of games like QUBE, Talos Principle, Gravitas, Polarity, Antichamber, SolarGun, Chromagun, The Turing Test, and as you mentioned, Quantum Conundrum. You could also argue that Portal introduced the idea of implementing self made portals as a gameplay device seen in different games like Gateways and Splitgate, but that's a whole nother discussion. I'm not as familiar with the history of Sokoban games but I do know that they are basically everywhere in indie gaming (examples like Stephen's Sausage Roll, Baba is You, Sokobond, A Good Snowman is Hard to Build, Pipe Push Paradise, Puddle Knights, etc).

Also just had another idea for an example, there are a lot of games that seem to take after Braid's idea of time manipulation to solve puzzles (i.e. Arise: A Simple Story, Life is Strange, Timelie, etc). Going along this thread, you could also claim that there are a lot of games that take advantage of slowdown/bullet time after Max Payne popularized that concept in video games to my knowledge, such as Katana Zero, Vanquish, Superhot, Stranglehold, Witch Time from Bayonetta, etc.

2 years ago

Colossal Cave Adventure and the "treasure hunt" text adventure. Classic clone is Zork. Scott Adams' Adventureland, too, but that's not in the database yet. Actually like half of https://bluerenga.blog/all-the-adventures/ this list is treasure hunts but IDK what's on backloggd.

Pong sure got a lot of clones with slight variations, most famously Breakout but also like Nintendo's Color TV-Game, though it might be more accurate to put Pong itself down as a Magnavox Odyssey Table Tennis clone.

Sokoban created the whole "box-pushing" puzzler ala Chip's Challenge and a bajillion others. I'm not sure but I think Cave Story codified the "indie puzzle-platformer". On my profile I have a list of Myst bandwagon-riders. Seconding Portal.

2 years ago

@Pangburn I should've said New Super Mario Bros for bringing the "retro throwback" to prominence, which I'm pretty sure predates all of those games and was massively successful.

Donkey Kong Country brought the pre-rendered 3D style to unseen heights, which influenced some games, although the time frame between its release and the emerging 5th generation might make it too specific. Games that followed suit include Toy Story, Sonic 3D Blast, and Rare's own Killer Instinct.

2 years ago

For Smash Bros and Platform Fighters, I'd just put Super Smash Bros. Ultimate, since I'm sure the reason we get so many of them nowadays specifically has a lot more to do with the insane hype machine that this game was. Some games have attempted to specifically include Melee's competitive mechanics, but it's in the minority and that particular thing never catches on as much.

2 years ago

I think you could argue that Journey also had plenty of notably imitators where the goal was just to get to the end of the adventure while emphasizing a central narrative with very few (if any) side quests. Examples would be like ABZU, The Last Tree, AER, Exo One, Arise: A Simple Story, etc. Technically Flower could be considered the first one, but I'd believe that Journey popularized this style.

2 years ago

alright I went ahead and added portal/puzzle FPS, CCA/text adventure, pong/pong, sokoban/block pushing, myst/slidedeck adventure, dkc/prerendered 3d, journey/atmospheric adventure.

-braid/time-based puzzles: I think there would have to be a stronger justification that the latter games were directly inspired by braid? if a game doesn't have at least a couple straight-up knock-offs, I'd say it doesn't fit on this list.
-max payne/bullet time: see above. in this case I can think of two proper ones: Dead to Rights and 10,000 Bullets, but that's it. it's also worth mentioning that this trend probably has more to do with The Matrix releasing just a few years before than anything else
-NSMB/mm9/retro throwbacks: my take on this one now is that the retro throwback wave that we were referring to earlier is more of a result of the rise of digital distribution favoring smaller/memory-compact games, and throwback titles lending themselves well to those spaces. see Gradius ReBirth, Llamasoft games, Galaga Legions, or Pac-Man Championship Edition.
-ssbu/platform fighters: this one doesn't work because many titles that would count as imitators predate ultimate, including Rivals of Aether and Brawlhalla. also if anything, mass awareness of advanced techniques has been increased by ultimate and its low barrier to entry; Nickelodeon All-Star Brawl openly showed off techniques such as wavedashing to attempt to build hype with the hardcore audience and diversify away from being solely targeted at children. if anything, the rise in smash clones has less to do with any one particular game and more to do with brawl/sm4sh (especially the latter) leaving the mechanical void open for imitators to fill.

2 years ago

also i wanted to thank everyone for presenting their ideas on this! lots of productive discussion, and the list has expanded well beyond what I was able to think of alone

2 years ago

another note (I wish comment editing was a thing): @Chwoka adventureland is actually already on IGDB! backloggd's search box unfortunately does not always show games if they don't seem relevant, and since there's no activity for adventureland on here I guess it decided to hide it. however, if you search the title, it does come up on the search results page... I wish I had done this before I started making an Adventureland IGDB page including a full cover art edit... but live and learn lmao

2 years ago

Thanks for responding, good points overall concerning some of my answers. I had another thought; what would you consider to be the precursor/poster child to open world survival games like The Forest, Subnautica, The Long Dark, Rust, etc? I'd say Minecraft survival mode is probably the main suspect here, though arguments could be made that Wurm Online was the most important predecessor before that.


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