Feels like 5 steps forward and 6 steps back from The Complete Saga. I can't condense this down too much but I'll try to bullet point:

-Massive hubs add fun sandboxes to collect items, but disrupt and disorientate those who just want to play levels.

-Tech tree for upgrades in theory gives more value to collectables, but are entirely redundant by how easy the base game is.

-I understand most lego games do this now, but the addition of dialogue hardly helps make sense of the storyline, and it never works in unison with visual humor.

-There are many bugs, a few of them game breaking. I quit out of the final level in Episode III and simply can't find it anymore. As of typing, still not patched.

-There are so many interesting characters to buy which always has me collecting studs. However, not having a hub world where all the characters you collect are walking/bar fighting gives nowhere near as much satisfaction of building your collection.

-The best parts of this game are the elements that The Complete Saga already did if not better. The only exception is that when I was treating the hub world sandboxes as the main game, it was actually pretty fun to collect all the bricks and surprisingly wasn't repetitive. This as a standalone title without so much emphasis on storytelling could be very fun game, but is too intrusive with the episodic formula here.

-My favorite part of lego games is playing through a movie in a fascinating and humorous way. But there's so much slowdown to reaching it and most of the levels don't feel as complete as the original variants.

If someone were to describe the surface of this game on paper, it'd sound like there couldn't be anything wrong with it. Sadly, their scopes were set too vast for what a lego game needs and many glaring hinderances harm an otherwise classic lego title.

Reviewed on May 25, 2022


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