I think this game works best when it takes itself lightheartedly, which is why the last segment is the best part imo (sadly this part is only like an hour long). Exploring and fixing bugs in a much more lively world is much more appealing to me as a video game than the forced, linear story that was being told up to that point. Really hated the abusive and suicidal undertones the game was portraying simply for shock value.

actually the best thing to come out of the borderlands ip

easily the most visually appealing game i've played all year, however it's not without its bugs. even 3 months after launch, i was dealing with animation errors but i never ran into any major gameplay issues or softlocks fortunately. the director/animator has stated that the publisher pushed the game out the door without it being ready for launch so my rating will probably go up when the continuation is out and the game is in a more polished state but for now uhhhhh yeah #fail

i should shoot you with my Gun

genuinely if you dislike these games i will see that as a red flag

more like yakuza six out of ten

"My body is a temple... And you just stepped in with your shoes on."

been waiting a while for this one, and it came out really good! but it's a little underbaked in some areas. if you're anything like me the gameplay mechanics probably caught your eye (superstar saga turn-based combat with warioware minigames and rhythm heaven elements), and it feels pretty dang good to play overall, but the balancing is inconsistent and honestly kind of frustrating at times. for example, there are 3 different types of minigames that play for your regular attack at random, two of them are a bpm based minigame where you have to tap in time with a prompt and it gets faster as you keep going, and the third where a cursor slides past a damage meter, like a lot of other turn-based games. this third attack seems to do the most damage, however, like i said the minigame you get is random. on top of this, the protagonist can be weaaaak in a lot of fights and his skills aren't usually worth using either due to damage outputs which means you'll have to rely on your party member to do all the heavy hitting, which is probably a big factor of why this game has such a steep difficulty curve in later chapters, especially if you don't feel like killing every enemy you encounter (though you can reduce different difficulty aspects in the settings, which is a nice feature)

overall knuckle sandwich is a peculiar experience that reminded me why i love this medium of game development so much. its not a perfect game by any means but it has a nice visual style, a lot of laugh out loud moments and a great soundtrack to boot that make it memorable. so yeaaa i reccomend it if you're into rpgs or quirky indies #swag...

Hi this is Gabe Newman, hope you liking my game, it has a certain smell...

im kinda like brian but instead of uncovering the corruption and horrors of a cursed company, i hide in the bathroom during the first 30 minutes of my shift

a pretty dissapointing followup to painful that is missing the things which make that game unique. it picks up right where painful ends off so any unanswered questions that made that ending interesting are immediately resolved, also buddy's writing is veeery paper thin and i don't think it does her character justice at this point in the story

if you enjoyed painful, it's still worth a try, but i hear the fangames are much better

THE SOUNDTRACKS PRETTY GOOD THOUGH... #AMAZEBALLS

kiryu could never handle 3 extreme god hand yakuzas at once

the radio static sounds are burnt into my brain