PeterChrono
Bio
🏆 Platinums: Elden Ring (PS4 & PS5), Bloodborne, Sekiro: Shadows Die Twice, Persona 5 Royal.
💠 My gaming history: PS2, X360, DS, PSP, PS3, PS4, Switch, PS5.
💠 Ratings:
Masterpiece: 5.0
Excellent: 4.5
Good: 4.0
Average: 3.5 & 3.0
Mixed: 2.5
Unenjoyable: ≤2
🏆 Platinums: Elden Ring (PS4 & PS5), Bloodborne, Sekiro: Shadows Die Twice, Persona 5 Royal.
💠 My gaming history: PS2, X360, DS, PSP, PS3, PS4, Switch, PS5.
💠 Ratings:
Masterpiece: 5.0
Excellent: 4.5
Good: 4.0
Average: 3.5 & 3.0
Mixed: 2.5
Unenjoyable: ≤2
Badges
Gamer
Played 250+ games
Liked
Gained 10+ total review likes
GOTY '23
Participated in the 2023 Game of the Year Event
Listed
Created 10+ public lists
Gone Gold
Received 5+ likes on a review while featured on the front page
N00b
Played 100+ games
Favorite Games
263
Total Games Played
014
Played in 2024
040
Games Backloggd
Recently Played See More
Recently Reviewed See More
Positives [+] and Negatives [-]
+ Beautiful world design.
+ Amazing and satisfying combat.
+ Interesting story based in feudal Japan.
+ Side quests and tales are fun to do.
- Touchpad gestures are annoying. Not a fan of this controller feature in general.
- Jumping and vaulting can be off.
- Use of Control Schemes.
I came into this game thinking I will get a "Witcher 3 meets Sekiro" and I'm not disappointed. It's not as challenging as Sekiro, but I really enjoyed the combat and the story.
The combat may be fun, but it can be wonky at times. I found myself restarting to the latest checkpoint a lot. For most of the game, I decided to go for the stealth route. Sometimes, I would charge and go "guns blazing", especially once I unlocked Ghost Stance. For most of the fights, the archers suck and difficult to deal with when groups of enemies are coming at me; I would try to go for the archers first.
The exploration is a beauty and calming. I believe there's too many enemy patrols on the main roads. It takes away from being engulfed in the open world. Even worse when the patrols include horsemen.
I never like control layouts with these type of games. I would prefer if developers allow us to assign what each button does. But it's not so bad unlike certain games.
+ Beautiful world design.
+ Amazing and satisfying combat.
+ Interesting story based in feudal Japan.
+ Side quests and tales are fun to do.
- Touchpad gestures are annoying. Not a fan of this controller feature in general.
- Jumping and vaulting can be off.
- Use of Control Schemes.
I came into this game thinking I will get a "Witcher 3 meets Sekiro" and I'm not disappointed. It's not as challenging as Sekiro, but I really enjoyed the combat and the story.
The combat may be fun, but it can be wonky at times. I found myself restarting to the latest checkpoint a lot. For most of the game, I decided to go for the stealth route. Sometimes, I would charge and go "guns blazing", especially once I unlocked Ghost Stance. For most of the fights, the archers suck and difficult to deal with when groups of enemies are coming at me; I would try to go for the archers first.
The exploration is a beauty and calming. I believe there's too many enemy patrols on the main roads. It takes away from being engulfed in the open world. Even worse when the patrols include horsemen.
I never like control layouts with these type of games. I would prefer if developers allow us to assign what each button does. But it's not so bad unlike certain games.
Positives [+] and Negatives [-]
+ A great apocalyptic revenge story.
+ Fun and improved combat.
+ Great level design.
- Tedious and uncreative puzzles.
- Able to open drawers that has nothing in it.
I came into this game 10% blind. I know vital moments of the story due to watching playthroughs of the game when it released, but I didn't know how the gameplay felt.
It was a huge step-up compared to the first game, which it will obviously be when you make a game almost a decade later. I was playing this with my boyfriend and he was 100% blind.
The combat was more in-depth with many tricks and features to do with the environment. I often forget I can do certain actions as I just came from finishing the first game. The story is great. A few errors here and there, but we enjoyed it. We did not enjoy taking the time to open drawers only for them to not have anything in it. It's just a waste of playtime. But a great game nonetheless.
+ A great apocalyptic revenge story.
+ Fun and improved combat.
+ Great level design.
- Tedious and uncreative puzzles.
- Able to open drawers that has nothing in it.
I came into this game 10% blind. I know vital moments of the story due to watching playthroughs of the game when it released, but I didn't know how the gameplay felt.
It was a huge step-up compared to the first game, which it will obviously be when you make a game almost a decade later. I was playing this with my boyfriend and he was 100% blind.
The combat was more in-depth with many tricks and features to do with the environment. I often forget I can do certain actions as I just came from finishing the first game. The story is great. A few errors here and there, but we enjoyed it. We did not enjoy taking the time to open drawers only for them to not have anything in it. It's just a waste of playtime. But a great game nonetheless.
Positives [+] and Negatives [-]
+ Beautiful graphics, most advanced graphics out of all Soulsborne.
+ Good world design.
- Creative world/character tendency mechanic, but not a fan of it.
- Boring combat.
- Subpar level design & inconvenient boss pathways/"shortcuts".
This is a special one because it's a remake of a FromSoftware game that's not made by FromSoftware. I have never played the original PlayStation 3 game, but my experience with this remake went south. This game is just missing something of what I loved about Bloodborne, Elden Ring, and Sekiro. The original is the start of the Soulsborne games so it won't capture the essence of its successors.
I did like the use of hub worlds; it was a unique experience. It seems the Hunter's Dream in Bloodborne was inspired by The Nexus, except you teleport to a main map and not a hub world. The Nexus is probably my 2nd favorite "safe area" so far (Elden Ring's Roundtable Hold being 1st). I have not played the Dark Souls trilogy as I plan that will be my "send-off" of Soulsborne, so rankings may change. The combat can be fast, but slow most of the times. I tried many approaches to combat. Magic, parry/riposte, big weapons, etc. I still end up being bored and uninterested.
+ Beautiful graphics, most advanced graphics out of all Soulsborne.
+ Good world design.
- Creative world/character tendency mechanic, but not a fan of it.
- Boring combat.
- Subpar level design & inconvenient boss pathways/"shortcuts".
This is a special one because it's a remake of a FromSoftware game that's not made by FromSoftware. I have never played the original PlayStation 3 game, but my experience with this remake went south. This game is just missing something of what I loved about Bloodborne, Elden Ring, and Sekiro. The original is the start of the Soulsborne games so it won't capture the essence of its successors.
I did like the use of hub worlds; it was a unique experience. It seems the Hunter's Dream in Bloodborne was inspired by The Nexus, except you teleport to a main map and not a hub world. The Nexus is probably my 2nd favorite "safe area" so far (Elden Ring's Roundtable Hold being 1st). I have not played the Dark Souls trilogy as I plan that will be my "send-off" of Soulsborne, so rankings may change. The combat can be fast, but slow most of the times. I tried many approaches to combat. Magic, parry/riposte, big weapons, etc. I still end up being bored and uninterested.